shapes. By introducing constraints the inverse
kinematics solver may be no longer able to find a
solution with the same error as without coupling due
to the reduced solution space. The coupling may be
too restrictive and not cover the whole space of
possible human spine motion but it provides
plausible postures of the spine and is less sensitive to
the drift of the solution for periodic tasks. Besides
the computational cost is slightly less than for the
uncoupled one. Our future work is to exploit this
model within a real-time posture control of a virtual
mannequin interacting with its environment.
ACKNOWLEDGEMENTS
The authors would like to thank Achille Peternier
and Damien Maupu for their support of the graphics
library. This work has been realized with the support
of the Swiss National Science Foundation under the
grants 200020-109989, and is partially supported by
the E.U. ENACTIVE Network of Excellence.
REFERENCES
Badler, N. I., O'Rourke, J., Kaufman, B. 1980. Special
problems in human movement simulation. In
Proceedings of the 7th Annual Conference on
Computer Graphics and Interactive Techniques
(Seattle, Washington, United States, July 14 - 18,
1980). SIGGRAPH '80. ACM Press, New York, NY,
189-197.
Badler, N. I., Phillips, C. B., Webber, B. L. 1993. Virtual
Humans and Simulated Agents. New York, NY:
Oxford University Press.
Baerlocher, P., Boulic, R. 2004. An Inverse Kinematics
Architecture Enforcing an Arbirtray Number of Strict
Priority Levels. In The Visual Computer, Springer
Verlag, 20(6), 402-417.
Delp, S.L., Loan, P. 1995. A software system to develop
and analyze models musculosketal structures,
Computers in Biology and Medicine, vol. 25, 21-34.
Girard, M., Maciejewski, A. A. 1985. Computational
modeling for the computer animation of legged
figures. In Computer Graphics (SIGGRAPH 1985
Proceedings), B. A. Barsky, Ed., vol. 19, 263-270.
Grassia, F. S. 1998. Practical parameterization of rotations
using the exponential map. J. Graph. Tools 3, 3 (Mar.
1998), 29-48.
Herda, L., Urtasun, R., Fua, P. 2005. Hierarchical implicit
surface joint limits for human body tracking.
Computer Vision and Image Understanding 99(2),
189-209.
Hodgins, J. K., O'Brien, J. F., Tumblin, J. 1998.
Perception of Human Motion With Different
Geometric Models. IEEE Transactions on
Visualization and Computer Graphics 4, 4 (Oct.
1998), 307-316.
Humanoid Animation Working Group, 1999, H-Anim 1.1
specification for a standard humanoid. www.h-
anim.org.
Kapandji, I. A. 1982 a. The Physiology of the Joints:
Upper Limb, 2 ed., vol. 1. Churchill Livingstone.
Kapandji, I. A. 1982 b. The Physiology of the joints : The
Trunk and the Vertebral Column, 2 ed., vol. 3.
Churchill Livingstone.
Klein, C. A., Huang, C. H. 1983. Review of pseudoinverse
control for use with kinematically redundant
manipulators, IEEE Transactions on Systems, Man,
and Cybernetics, Vol. SMC-13, No-2 (March/April),
245-250.
Korein, J. U. 1985 A Geometric Investigation of Reach.
MIT Press.
Kulpa. R., Multon F., Arnaldi B. 2005. Morphology-
independent representation of motions for interactive
human-like animation. Computer Graphics Forum 24,
3 (2005), 343-352.
Le Callennec, B., Boulic, R. 2006. Interactive motion
deformation with prioritized constraints. Graph.
Models 68, 2 (Mar. 2006), 175-193.
Maciel, A.; Nedel, L.P.; Dal Sasso Freitas, C.M. 2002.
Anatomy-based joint models for virtual human
skeletons, Computer Animation, 2002. Proceedings of
, vol., 220-224.
Magnenat-Thalmann, N., Thalmann, D. 2004. Handbook
of Virtual Humans. Wiley. ISBN 0-470-02361-3.
Maurel, W., Thalmann, D. 2000. Human shoulder
modeling including scapulo-thoracic constraint and
joint sinus cones. Computers and Graphics 24, 2, 203-
-218.
Monheit, G., Badler, N. I. 1991. A Kinematic Model of
the Human Spine and Torso. IEEE Comput. Graph.
Appl. 11, 2 (Mar. 1991), 29-38.
Phillips, C. B., Zhao, J., Badler, N. I. 1990. Interactive
real-time articulated figure manipulation using
multiple kinematic constraints. In Proceedings of the
1990 Symposium on interactive 3D Graphics
(Snowbird, Utah, United States). SI3D '90. ACM
Press, New York, NY, 245-250.
Shao, W., Ng-Thow-Hing, V. 2003. A general joint
component framework for realistic articulation in
human characters. In Proceedings of the 2003
Symposium on interactive 3D Graphics (Monterey,
California, April 27 - 30, 2003). SI3D '03. ACM Press,
New York, NY, 11-18.
White, A. A., Panjabi M.M. 1990. Clinical Biomechanics
of the Spine, Philadelphia, J.B. Lippincott Company,
ISBN 0-397-50720-8.
Wilhelms, J. Gelder, A. V. 2002. Fast and easy reach-cone
joint limits. J. Graph. Tools 6, 2 (Sep. 2002), 27-41.
GRAPP 2007 - International Conference on Computer Graphics Theory and Applications
20