simulations for large vr applications. In IEEE Virtual
Reality Conference.
Baraff, D. (1992). Dynamic simulation of non-penetrating
rigid body simulation. PhD thesis.
Bowman, D. and Hodges, L. (1997). Techniques for grab-
bing and manipulating remote objects in immersive
virtual environments. In ACM Symposium on Inter-
active 3-D Graphics.
Breen, D., Whitaker, R., and Tuceryan, M. (1996). Inter-
active occlusion and automatic object placement for
augmented reality. In Computer Graphics Forum,
Blackwell Publishers.
Bridson, R., Fedkiw, R., , and Anderson, J. (2002). Robust
treatment of collisions, contact and friction for cloth
animation. In conference on Computer graphics and
interactive techniques.
Cheung, K. M., Kanade, T., Bouguet, J.-Y., and Holler, M.
(2000). A real time system for robust 3d voxel re-
construction of human motions. In Proceedings of the
2000 IEEE Conference on Computer Vision and Pat-
tern Recognition (CVPR ’00), volume 2, pages 714 –
720.
Debunne, G., Desbrun, M., Cani, M.-P., and Barr, A. H.
(2001). Dynamic realtime deformations using space
and time adaptive sampling. In ACM SIGGRAPH.
Dewaele, G. and Cani, M.-P. (2004). Interactive global and
local deformations for virtual clay. In Graphical Mod-
els.
Govindaraju, N., Knott, D., Jain, N., Kabul, I., Tamstorf,
R., Gayle, R., Lin, M., and Manocha, D. (2005). Inter-
active collision detection between deformable models
using chromatic decomposition. In ACM SIGGRAPH.
Grossman, T., Wigdor, D., and Balakrishnan, R. (2004).
Multi-finger gestural interaction with 3d volumetric
displays. In UIST ’04: Proceedings of the 17th an-
nual ACM symposium on User interface software and
technology, pages 61–70, New York, NY, USA. ACM
Press.
Guendelman, E., Bridson, R., , and Fedkiw, R. (2003).
Nonconvex rigid bodies with stacking. In ACM SIG-
GRAPH.
Hand, C. (1997). A survey of 3-d interaction techniques. In
Computer Graphics Forum, Blackwell Publishers.
Hasenfratz, J., Lapierre, M., Gascuel, J., and Boyer, E.
(2003). Real-time capture, reconstruction and inser-
tion into virtual world of human actors. In Vision,
Video and Graphics Conference.
Hasenfratz, J., Lapierre, M., and Sillion, F. (2004). A
real-time system for full body interaction with virtual
worlds. In Eurographics Symposium on Virtual Envi-
ronments.
Heidelberger, B., Teschner, M., and Gross, M. (2004). De-
tection of collisions and self-collisions using image-
space techniques. In WSCG.
Kitamura, Y., Ogata, S., and Kishino, F. (2003). A manip-
ulation environment of virtual and real objects using
a magnetic metaphor. In ACM Symposium on Virtual
Reality Software and Technology.
Laurentini, A. (1994). The visual hull concept for silhouette
based image understanding. In IEEE PAMI.
Li, M., Magnor, M., and Seidel, H. (2004). Hardware-
accelerated rendering of photo hulls. In Computer
Graphics Forum.
Lindeman, R. W., Page, R., Yanagida, Y., and Sibert, J. L.
(2004). Towards full-body haptic feedback: The de-
sign and deployment of a spatialized vibrotactile feed-
back system. In ACM Virtual Reality Software and
Technology (VRST).
Lok, B., Naik, S., Whitton, M., and Jr, F. B. (2003). Incor-
porating dynamic real objects into immersive virtual
environments. In Proceedings of the 2003 symposium
on Interactive 3D graphics.
Losasso, F., Shinar, T., Selle, A., and Fedkiw, R. (2006).
Multiple interacting liquids. In ACM SIGGRAPH.
Matusik, W., Buehler, C., and McMillan, L. (2001). Poly-
hedral visual hulls for real-time rendering. In Euro-
graphics Workshop on Rendering.
ODE (2006). Open dynamics engine (ode).
Pauly, M., Pai, D. K., and Guibas, L. J. (2004). Quasi-rigid
objects in contact. In Eurographics/ACM SIGGRAPH
Symposium on Computer Animation.
Redon, S., Kim, Y. J., Lin, M. C., and Manocha, D.
(2004). Fast continuous collision detection for articu-
lated models. In ACM Symposium on Solid Modeling
and Applications.
Stam, J. (2000). Interacting with smoke and fire in real time.
In Communications of the ACM.
Svoboda, T., Hug, H., and Gool, L. V. (2002). Viroom
- low cost synchronised multicamera system and its
self-calibration. In Gool, L. V., editor, Pattern Recog-
nition, 24th DAGM Symposium, LNCS, pages 512–
522. Springer.
Teschner, M., Kimmerle, S., Heidelberger, B., Zachmann,
G., Raghupathi, L., A. Fuhrmann, M.-P. C., Faure, F.,
Magnenat-Thalmann, N., Strasser, W., and Volino, P.
(2005). Collision detection for deformable objects. In
Computer Graphics Forum.
Wang, X., Kotranza, A., Quarles, J., Lok, B., and Allen,
B. D. (2005). Rapidly incorporating real objects for
evaluation of engineering designs in a mixed reality
environment. In 3D User Interfaces Workshop, IEEE
Virtual Reality.
GRAPP 2007 - International Conference on Computer Graphics Theory and Applications
120