REFERENCES
Bouras, C., Triantafillou, V., and Tsiatsos, T. (2002). A
Framework for Intelligent Virtual Training Environ-
ment: The Steps from Specification to Design. Edu-
cational Technology & Society, 5(4):11–26.
Chittaro, L. and Ieronutti, L. (2004). A Visual Tool for
Tracing Users’ Behavior in Virtual Environments. In
Proceedings of the Working Conference on Advanced
Visual Interfaces 2004, pages 40–47, New York, NY,
USA. ACM Press.
Davies, N., Mehdi, Q., and Gough, N. (2004). Virtual Crime
Scene Reconstruction with Integrated Animated Char-
acters. In Proceedings of the 18
th
European Simu-
lation Multiconference, pages 338–393, Magdeburg,
Germany. ECMS.
de Antonio, A., Ramirez, J., Imbert, R., and Mendez, G.
(2005). Intelligent Virtual Environments for Train-
ing: An Agent-Based Approach. In 4th International
Central and Eastern European Conference on Multi-
Agent Systems, CEEMAS 2005, volume 3690 of Lec-
ture Notes in Computer Science, pages 82–91, Berlin
Heidelberg. Springer.
de Oliveira, J. C., Shirmohammadi, S., Hosseini, M.,
Cordea, M., Georganas, N., Petriu, E., and Petriu,
D. (2000). Virtual Theater for Industrial Training:
A Collaborative Virtual Environment. In 4
th
Interna-
tional Multiconference on Circuits, Systems, Commu-
nications & Computers, pages 294–299, Vouliagmeni,
Athens, Greece. WSEAS.
Elliott, J. and Bruckman, A. (2002). Design of a 3D Inter-
active Math Learning Environment. In Proceedings
of the Conference on Designing Interactive Systems,
pages 64–74, New York, NY, USA. ACM Press.
Fielding, D., Logan, B., and Benford, S. (2006). Balancing
the Needs of Players and Spectators in Agent-based
Commentary Systems. In 5
th
International Joint Con-
ference on Autonomous Agents and Multiagent Sys-
tems, Hakodate, Japan, May 8-12, 2006, pages 996–
998, New York, NY, USA. ACM Press.
Friedman, D. A., Feldman, Y. A., Shamir, A., and Dagan,
T. (2004). Automated Creation of Movie Summaries
in Interactive Virtual Environments. In Proceedings
of the IEEE Virtual Reality Conference 2004, pages
191– 200, Los Alamitos, CA, USA. IEEE Computer
Society.
Gibson, S. and Howard, T. (2000). Interactive Reconstruc-
tion of Virtual Environments from Photographs, with
Application to Scene-of-Crime Analysis. In Proceed-
ings of the ACM Symposium on Virtual Reality Soft-
ware and Technology, pages 41–48, New York, NY,
USA. ACM Press.
Glassner, A. (2000). Cubism and Cameras: Free-form Op-
tics for Computer Graphics. Technical report, Mi-
crosoft Research MSR-TR-2000-05.
Grammenos, D., Mourouzis, A., and Stephanidis, C.
(2006). Virtual Prints: Augmenting Virtual Environ-
ments with Interactive Personal Marks. International
Journal of Human-Computer Studies, 64(3):221–239.
Halper, N. and Masuch, M. (2003). Action Summary for
Computer Games – Extracting and Capturing Action
for Spectator Modes and Summaries. In Proceedings
of 2nd International Conference on Application and
Development of Computer Games, pages 124–132,
Hong Kong, China.
Hoobler, N., Humphreys, G., and Agrawala, M. (2004).
Visualizing Competitive Behaviors in Multi-User Vir-
tual Environments. In Proceedings of the Conference
on Visualization 2004, pages 163–170, Los Alamitos,
CA, USA. IEEE Computer Society.
Howard, T. L. J., Murta, A. D., and Gibson, S. (2000). Vir-
tual Environments for Scene of Crime Reconstruction
and Analysis. In Proceedings of SPIE: Visual Data
Exploration and Analysis VII, volume 3960, pages
41–48, Bellingham WA, USA. Society of Photo-
Optical Instrumentation Engineers.
Logan, B., Fraser, M., Fielding, D., Benford, S., Green-
halgh, C., and Herrero, P. (2002). Keeping in Touch:
Agents Reporting from Collaborative Virtual Environ-
ments. In Artificial Intelligence and Interactive En-
tertainment: Papers from the 2002 AAAI Symposium,
pages 62–68, Menlo Park, CA. AAAI Press. Techni-
cal Report SS–02–01.
Lombardi, M. M. and Lombardi, J. (2005). Croquet Learn-
ing Environments: Extending the Value of Campus
Life into the Online Experience. 3
rd
International
Conference on Creating, Connecting, and Collaborat-
ing through Computing, 00:135–142.
Mondjar-Andreu, R., Garcia-Lopez, P., Pairot-Gavalda,
C., and Gmez-Skarmeta, A. F. (2006). Track-
ing the Evolution of Collaborative Virtual Environ-
ments. UPGRADE - The European Online Mag-
azine for the IT Professional, http://www.upgrade-
cepis.org, VII(2):25–30.
Mueller, M.-L. (2006). Benutzerschnittstelle fr die Tatort-
sicherung. Master’s thesis, Department of Simula-
tion and Graphics, Otto-von-Guericke University of
Magdeburg.
Se, S. and Jasiobedzki, P. (2005). Instant Scene Modeler
for Crime Scene Reconstruction. In Proceedings of
the 2005 IEEE Computer Society Conference on Com-
puter Vision and Pattern Recognition - Workshops,
page 123, Los Alamitos, CA, USA. IEEE Computer
Society.
Strothotte, T. and Schlechtweg, S. (2002). Non-
Photorealistic Computer Graphics. Modeling, Ren-
dering, and Animation. Morgan Kaufmann Publish-
ers, San Francisco, CA, USA.
Wagner, C. (2004). Developing Your Own Re-
play System. Gamasutra Online Article,
http://www.gamasutra.com/features/20040204/
wagner 01.shtml.
Ward, K., Galoppo, N., and Lin, M. C. (2006).
A Simulation-based VR System for Interactive
Hairstyling. In Proceedings of the IEEE Virtual Re-
ality Conference 2006, volume 0, pages 257–260, Los
Alamitos, CA, USA. IEEE Computer Society.
Ware, C. (2000). Information Visualization. Academic
Press, San Diego, 2
nd
edition.
GRAPP 2007 - International Conference on Computer Graphics Theory and Applications
190