(a) Trees visualized from top view (b) Trees visualized from top view (c) Additionally integrated trunks
Figure 6: Visualizations of the extracted trees, without and with additional trunks inserted.
5 CONCLUSION
In this paper we have presented an efficient imple-
mentation which supports the usage of multimodal
clipmaps on standard graphics hardware. Based on
this clipmapping implementation we have presented
a new approach for estimating the clipmap center to
determine the LoD for the general 3D case. Due
to the efficiency of the proposed implementation we
were able to develop interactive visualization tech-
niques which improve realism as well as exploration
of interactive geo-virtual environments. We have pre-
sented an interactive treetop segmentation technique,
which extracts treetops from aerial images and visu-
alize them as 3D elements.
In the future it should be investigated if more ro-
bust offline segmentation algorithms may improve the
results and how some of the segmented data can be
stored with the aerial pictures.
ACKNOWLEDGEMENTS
The authors would like to thank the reviewers for their
valuable comments. Furthermore the City of M
¨
unster
for providing the texture data as well as the cadastral
data as well as the students contributing to the 3D city
visualization project.
REFERENCES
Asirvatham, A. and Hoppe, H. (2005). Terrain rendering
using gpu-based geometry clipmaps. In GPU Gems 2.
Addison-Wesley.
Brodersen, A. (2005). Real-time visualization of large tex-
tured terrains. In GRAPHITE ’05: Proceedings of the
3rd international conference on Computer graphics
and interactive techniques in Australasia and South
East Asia, pages 439–442, New York, NY, USA.
ACM Press.
Castel, T., Beaudoin, A., Floury, N., Toan, T. L., Caraglio,
Y., and Barczi, J. (2001). Deriving forest canopy pa-
rameters for backscatter models using the amap ar-
chitectural plant model. IEEE Transactions on Geo-
science and Remote Sensing, 39(3):571–583.
Deussen, O., Ebert, D. S., Fedkiw, R., Musgrave, F. K.,
Prusinkiewicz, P., Roble, D., Stam, J., and Tessendorf,
J. (2004). The elements of nature: interactive and
realistic techniques. In SIGGRAPH ’04: ACM SIG-
GRAPH 2004 Course Notes, page 32, New York, NY,
USA. ACM Press.
Hua, W., Zhang, H., Lu, Y., Bao, H., and Peng, Q. (2004).
Huge texture mapping for real-time visualization of
large-scale terrain. In VRST ’04: Proceedings of the
ACM symposium on Virtual reality software and tech-
nology, pages 154–157, New York, NY, USA. ACM
Press.
Lee, K.-S., Cohen, W. B., Kennedy, R. E., Maiersperger,
T. K., and Gower, S. T. (2004). Hyperspectral ver-
sus multispectral data for estimating leaf area index
in four different biomes. Remote Sensing of Environ-
ment, 91(3-4):508–520.
Lluch, J., Camahort, E., and Vivó, R. (2003). Pro-
cedural multiresolution for plant and tree rendering.
In AFRIGRAPH ’03: Proceedings of the 2nd interna-
tional conference on Computer graphics, virtual Real-
ity, visualisation and interaction in Africa, pages 31–
38, New York, NY, USA. ACM Press.
Schlerf, M. and Atzberger, C. (2006). Inversion of a forest
reflectance model to estimate structural canopy vari-
ables from hyperspectral remote sensing data. Remote
Sensing of Environment, 100(3):281–294.
Tanner, C. C., Migdal, C. J., and Jones, M. T. (1998). The
clipmap: a virtual mipmap. In SIGGRAPH ’98: Pro-
ceedings of the 25th annual conference on Computer
graphics and interactive techniques, pages 151–158,
New York, NY, USA. ACM Press.
GRAPP 2007 - International Conference on Computer Graphics Theory and Applications
304