9 FUTURE WORK
Much work remains to be done in order to make our
model suitable for a wider range of applications.
Hair dynamics must be implemented in order to use
our model for animations where the hair moves
dynamically with the body motion or through
outside forces such as wind. We believe an
interesting approach for interactive environments is
to create a global deformation field for the hair
volume rather than modelling the motion of
individual wisps. We would also like to improve the
styling toolset to incorporate constrained hair styles
such as ponytails and braided styles.
REFERENCES
Anjyo, K., Usami, Y., Kurihara, T., 1992. A simple
method for extracting the natural beauty of hair.
SIGGRAPH '92: Proceedings of the 19th annual
conference on Computer graphics and interactive
techniques, ACM Press, New York, NY, USA, pp.
111-120, 1992.
Anonymous, 2006, details deleted for this review.
Bloomenthal, J., 1990. Calculation of reference frames
along a space curve. Graphics Gems Vol. 1, Academic
Press, San Diego, CA, USA, 1990, pp. 567-571.
Catmull, E., Rom, R., 1974. A Class of Local Interpolating
Splines. Computer Aided Geometric Design, R. E.
Barnhill and R.F. Riesenfeld ed., Academic Press,
New York, 1974, pp. 317-326.
Chan, E., Durand, F., 2005. Fast Prefiltered Lines. GPU
Gems 2, Addison-Wesley, Boston, MA, USA, March
2005, pp. 345-359.
Choe, B., Ko, H., 2005. A statistical Wisp Model and
Pseudophysical Approaches for Interactive Hairstyle
Generation. IEEE Transactions on Visualization and
Computer Graphics, vol. 11, no. 2, pp. 160-170, Mar-
Apr 2005.
Daldegan, A., Thalmann, N. M., Kurihara, T., Thalmann,
D., 1993. An integrated system for modelling,
animating, and rendering hair. Proceedings of
Eurographics, vol. 12, pp. 211-221, 1993.
Kajiya, J.T., Kay, T.L., 1989. Rendering Fur with Three
Dimensional Textures. SIGGRAPH Proceedings, vol.
23, pp. 271-280, July 1989.
Kim, T., Neumann, U., 2001. Opacity Shadow Maps.
SIGGRAPH '02: Proceedings of the 12th Eurographics
Workshop Rendering, June 2001, pp. 177-182.
Kim, T., Neumann, U., 2002. Interactive multiresolution
hair modelling and editing. SIGGRAPH '02:
Proceedings of the 29th annual conference on
Computer graphics and interactive techniques, ACM
Press, New York, NY, USA, pp. 620–629, July 2002.
Koster, M., Haber, J., Seidel, H., 2004. Real-Time
Rendering of Human Hair using Programmable
Graphics Hardware. Proceedings of Computer
Graphics International, 2004, pp. 248-256.
Lafrance, M., 2005. First Impressions and Hair
Impressions. Unpublished manuscript, Department of
Psychology, Yale University, New Haven,
Connecticut. http://www.physique.com/sn/sn_yale-
study2.asp, visited on 15th July 2005.
Nguyen, H., Donnelly, W., 2005. Hair Animation and
Rendering in the Nalu Demo. GPU Gems 2, Addison-
Wesley, Boston, MA, USA, March 2005, pp. 361-380.
Parke, F. I., 1974. A Parametric Model for Human Faces.
Unpublished manuscript, PhD thesis, University of
Utah, Salt Lake City, UT, UTEC-CSc-75-047,
December 1974.
Perlin, K., 1989. Hypertexture, SIGGRAPH Proceedings,
vol. 23, pp. 253-262, 1989.
Plante, E., Cani, M. P., Poulin, P., Perlin, K., 2001. A
layered wisp model for simulating interactions inside
long hair. Proceedings of Eurographics Computer
Animation and Simulation 2001, pp. 139-148, Sep
2001.
Rosenblum, R., Carlson, W., Tripp III, E., 1991.
Simulating the structure and dynamics of human hair:
Modelling, rendering and animation
. The Journal of
Visualization and Computer Animation, vol. 2, no. 4,
pp. 141-148, October-December 1991.
Stam, J., 1995. Multi-Scale Stochastic Modelling of
Complex Natural Phenomena. PhD Thesis, Dept. of
Computer Science, University of Toronto.
Yang, X. D., Xu, Z., Yang, J., Wang, T., 2000. The
Cluster Hair Mode. Graphical Models, vol. 62, pp. 85-
103, 2000.
A FRAMEWORK FOR INTERACTIVE GPU-SUPPORTED RENDERING AND STYLING OF VIRTUAL HAIR
211