the selected fishes on the interface. Aqu@theque
brings to the visitor an additional dimension by
allowing him to become an actor instead of staying a
passive spectator.
In this paper, we addressed particularly the
problem of background subtraction which is the one
of the key steps in the system. First, we identified
the critical situations met in video and improved the
classification made by (Toyama, 1999).
This classification can be used in any application
which uses background subtraction like video
surveillance, motion capture or video games. In a
second step, we made a comparison between three
statistical background subtraction methods in the
context of video sequence acquired from aquatic
scenes.
A first qualitative evaluation showed that the
MOG is more efficient, without adding time to the
user’s request. Quantitative tests confirm that the
MOG enhance the percentage of detection. So, the
recognition was improved and the performance of
our interactive learning space too. In the future, we
can test more background subtraction methods and
make sophisticated evaluation using ROC Curves
and the PDR method developed by Kim (Kim, 2006)
on sequences test of the VSSN 2006 (VSSN, 2006).
Furthermore, the principle of Aqu@theque can
be used in any multimedia environments that need
this type of interaction. The background subtraction
method must be chosen according to the critical
situations met in the sequence used in the
application.
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