• Positioning Component: The Component used
for the selection of the suitable localization
technique.
• Service and Application Provider: The
service provider which offers a number of
different services to the user and is responsible
for the service request processing.
• Data and Content Provider: The Content
Management System that maintains all the
museum information which can be requested by
users.
In order to develop a platform to provide LBS,
the following requirements need to be fulfilled, as
described in (Sebastian Herden, Arman Mkrtchyan,
Claus Rautenstrauch, Andrι Zwanziger & Michael
Schenk, 2003): terminal independence, simple user
interface, minimal communication over mobile
telephone networks, integration of mobile devices,
simple integration of existing Internet services, high
availability of the services even at high loads,
scalability, openness (support common standards
and protocols), and low costs. Furthermore, in
(Carmine Ciavarella & Fabio Paterno, 2003) there
are analyzed the design criteria to use when
developing location-aware indoor mobile
applications. The most important of them are the
following: easy navigation through web browsers,
navigation feedback and minimal graphical
interaction, orientation support in the surrounding
environment and minimum redundancy in input
commands.
As far as the museum domain is concerned, the
term electronic-museum may include different
concepts, and corresponding technologies, which till
recently ranged mainly from “in museum” content
presentation (e.g. by exploiting virtual reality and
immersion technologies), to content publishing
through the museum’s web site. The evolution of
position tracking technologies and LBS has given
new possibilities of both indoor and outdoor context
aware guidance systems. Through such a context-
aware guidance system, the visitors in a museum can
receive location-based content immediately, even
through their own handheld devices (e.g. mobile
phones) in order to enhance visiting experience. In
this case, simple interfaces for content searching and
retrieval should be provided in order to appeal also
to users not familiar with technology (e.g. children)
and in order not to disrupt the user from focusing on
the exhibits themselves. Furthermore, any platform
arrangements (e.g. cables, servers, receivers) should
not distort the physiognomy of the museum. The
guidance system infrastructure should be easily
deployable to different exhibit topologies and
already existing content structures (e.g. Content
Management Systems).
Museum visitors can be classified to different
levels, first of all, according to their interests and
background, ranging from children and regular
visitors, to professionals and researchers. Each of
them demands a different level of knowledge and
detail. Furthermore, museum users can be classified
according to the terminal device they possess. For
example, laptop users may be able to get full
versions of the content (e.g. 3D models, detailed
maps), while small devices (e.g. smart phones or
Personal Digital Assistants) users may be able to
acquire a limited version of the content on-site, but
they may ask for an enhanced version for off line
usage (e.g. stored in a CD). In general, any guidance
system should be flexible as far it concerns serving
different classes of users.
Based on the above observations, we present a
lightweight approach for providing location aware
multimedia content retrieval, through Java enabled
handheld devices. The main distinguishing
characteristic of the proposed approach is that it
separates the positioning system from the content
access mechanisms, while being generic to the
selection of the radio localization technology. So far,
interfaces are provided for Bluetooth and Infrared
for indoor environments, as well as for GPS for
outdoor environments, while others can be
developed, e.g. RFID. Furthermore, it is built as an
open, standards-based, modular architecture
comprising a core of reusable components and
interfaces for supporting different types of services,
through web technologies.
A main characteristic of the proposed approach
is that it has minimum mobile device requirements,
since it operates in all java enabled mobile devices.
Therefore, only a Java middlet and a web browser
need to be installed in the mobile device, while, in
the backend what is required is an HTTP server and
Content Management System (CMS) which can be
determined independently. The components of the
proposed approach ensure modularity, in that
different types of services can be easily supported
for different groups of users. Finally, flexible
mechanisms, for adapting to most museums needs
are present, in regard to the physical platform,
computing and communication resources, to the site
configuration and set up and to the user equipment.
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