individuals seemed to concentrate more on the
‘appearance’ of the Merlin character rather than
concentrating on the words being uttered. These
participant comments were reasonable as their
observed behaviour matched their self-evaluation.
Another interesting aspect concerns the fact that
some participants in the anthropomorphic group
stated that their experience with this feedback was
‘engaging’, ‘involving’ and ‘fun’. The converse was
true of some of the comments made by the non-
anthropomorphic group, where some stated their
experience was ‘uninspiring’ and ‘normal’. These
aspects were also evident as the participants were
being observed. These participant comments and
observations could explain why the
anthropomorphic feedback was rated very closely to
the non-anthropomorphic feedback. It could simply
be that the anthropomorphic feedback had more of a
novelty factor. However the authors suggest that this
novelty factor would disappear with regular use of
such a system.
These results are very important for user
interface designers, as it would be the ideal scenario
to be able to generalise these results to all types of
software in the area of online factual delivery.
Therefore, the experimental results are suggesting
that for software for online factual delivery, non-
anthropomorphic feedback is potentially more
effective in terms of reducing user errors and
hesitations. Users however rate both kinds of
feedback highly, as was also found in Murano
(2003). The suggestion could be therefore to have
some element of anthropomorphic feedback along
with the non-anthropomorphic feedback. This could
be done by having the anthropomorphic feedback in
a non-crucial role, while using the non-
anthropomorphic feedback for the important aspects
of an interaction. A further suggestion would be to
make both kinds of feedback available to the user,
by some ‘toggle’ function. Whichever strategy
would be followed, it would require piloting in a real
environment with potential real users. If an
appropriate strategy could be found, the usability of
an application could be enhanced bringing benefit to
a software house involved in its development and to
the user community.
ACKNOWLEDGEMENTS
The authors would like to thank The School of
Computing, Science and Engineering at the
University of Salford, Prof. Ritchings, Heriot-Watt
University, Edinburgh, Dept. of Computer Science
and The Robert Gordon University, Aberdeen,
School of Computing are thanked for their support.
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