2.1.1 eΚοΝΕΣ Squad Organization
The term squad is used to denote a small group of
people acting as a team for a specified period to
fulfil a particular mission. Members of an eΚοΝΕΣ-
Tourism squad typically come from different sectors
(i.e., transport, hotels entertainment, cultural
heritage) to provide owned resources towards
meeting a set target. Their work is mission-driven
and their mission either succeeds or fails, which
implies a clear measurability of their tasks. In due
time, an eΚοΝΕΣ squad may change in form and
structure depending on contextual and circumstantial
factors (i.e. a member may be temporarily
unavailable or unwilling to commit further
resources).
The lifecycle of an eΚοΝΕΣ squad follows
typical stages indicated by sociological research into
small group activities (Tuckman 1965). A squad is
dynamically formed on the grounds of matching
mission-specific requirements against members’
deposited resources. Dynamic formation does not
ensure stabilization and effective performance.
Instead, empirical evidence suggests that group
stabilization is strongly correlated with the group’s
ability to effectively move from the initial forming
and storming stages into norming and performing. In
other words, a group’s degree of stabilization
becomes higher as the group progressively moves
from forming (i.e. trying out activities, expression of
opinions), to storming (i.e., resolving conflicts) and
into norming (i.e. enfolding group coherence, setting
group objectives) and performing (i.e. carrying out
activities towards the group’s mission).
To reach the performing stage, eΚοΝΕΣ squads
are engaged in a variety of computer-mediated
interactions. These vary in complexity depending on
the group’s lifecycle stage. Thus, as the group
moves from initial to more advanced stages, the
demands upon technological tools increase since the
type of exchanges and communication patterns
between group members become more complex,
targeted and task-oriented to address less well-
understood or ill-structured problems (Simon, 1973).
During these stages, information flows are more
complex, as they typically extent beyond simple
message exchanges (i.e., expression of opinion) to
encompass constructions and artefacts in a variety of
forms, including new models, packaged experience,
argumentation, etc.
2.1.2 eΚοΝΕΣ Experience Organization
The eΚοΝΕΣ administrator (see Figure 1 ), which is
typically a role undertaken by a human and
augmented by computer-based tools, serves two
supporting functions. The first is to act as an
experience broker mediating between the virtual
assets of an eΚοΝΕΣ electronic village and the
active eΚοΝΕΣ squads. In this capacity the eΚοΝΕΣ
administrator offers advice on problem solving
strategy, tools, and best practices, based on existing
experiences. The second function of the eΚοΝΕΣ
administrator is acting as a silent critic to mine the
data generated by a squad as it works to accomplish
its set targets and to codify these data in the form of
persistent new knowledge. The tools supporting the
eΚοΝΕΣ administrator’s work range from simple
communications-oriented tools to model building
and advanced activity awareness visualization.
The essence of the eKoNEΣ experience is
codified in an evolving domain-specific ontology,
using Protégé (http://protege.stanford.edu/). In the
current version of the eΚοΝΕΣ-Tourism ontology,
member categories such as residence, transportation,
entertainment, cultural heritage, etc., constitute the
electronic village’s community neighbourhoods.
Each category is specialized into sub-classes
representing structure of a neighbourhood. Shared
resources deposited by members are of two types
namely Advertisements and Packages. An
advertisement is either an Announcement or a
Question posed to the shared message board. A
question represents a variety of action-response acts
between squad members and is modelled through a
single parameterized template. On the other hand,
there are various templates for announcements. All
templates are instances of the Template_Layout
class and may comprise resources of various types
(e.g., images, text, etc) to facilitate device-specific
presentation of announcements or questions
depending on the user’s context of use. Of particular
interest is the eΚoΝΕΣ resource of type Package
which represents the collaborative outcome of an
eΚοΝΕΣ squad. These are resources, which do not
pre-exist, but are compiled to serve demand for a
new package. The knowledge of types Package,
Question, Announcement together with the
Presentation_layout_info constitutes the primary
reusable experiences of the currently operational
eΚοΝΕΣ experience factory.
eΚοNEΣ packages become persistent following
distinct package lifecycle stages (or workflows) as
identified in the eΚοΝΕΣ experience organization
(see Figure 1). In the package initiation stage, the
package subclass hierarchy is extended by creating
an instance of an abstract package. At the same time
eΚοΝΕΣ-Tourism forms an eΚοΝΕΣ squad
comprising all members with registered services
contributing to the package. During the package
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