FUTURE COLLABORATIVE SYSTEMS BETWEEN PEER-TO-PEER AND MASSIVE MULTIPLAYER ONLINE GAMES
Markus Heberling, Robert Hinn, Thomas Bopp, Thorsten Hampel
2007
Abstract
Most current CSCW architectures rely on a central server and offer only limited scalability. With the emergence of distributed hash tables as a comprehensive peer-to-peer infrastructure a wealth of new applications can be developed. In this paper we propose a new DHT-based CSCW architecture, inspired by modern massive multiplayer online games architectures, using existing systems and technologies. The resulting CSCW overlay network offers both robustness against network failures and scalability to support large numbers of users simultaneously.
References
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Paper Citation
in Harvard Style
Heberling M., Hinn R., Bopp T. and Hampel T. (2007). FUTURE COLLABORATIVE SYSTEMS BETWEEN PEER-TO-PEER AND MASSIVE MULTIPLAYER ONLINE GAMES . In Proceedings of the Ninth International Conference on Enterprise Information Systems - Volume 3: ICEIS, ISBN 978-972-8865-90-0, pages 340-346. DOI: 10.5220/0002384403400346
in Bibtex Style
@conference{iceis07,
author={Markus Heberling and Robert Hinn and Thomas Bopp and Thorsten Hampel},
title={FUTURE COLLABORATIVE SYSTEMS BETWEEN PEER-TO-PEER AND MASSIVE MULTIPLAYER ONLINE GAMES},
booktitle={Proceedings of the Ninth International Conference on Enterprise Information Systems - Volume 3: ICEIS,},
year={2007},
pages={340-346},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002384403400346},
isbn={978-972-8865-90-0},
}
in EndNote Style
TY - CONF
JO - Proceedings of the Ninth International Conference on Enterprise Information Systems - Volume 3: ICEIS,
TI - FUTURE COLLABORATIVE SYSTEMS BETWEEN PEER-TO-PEER AND MASSIVE MULTIPLAYER ONLINE GAMES
SN - 978-972-8865-90-0
AU - Heberling M.
AU - Hinn R.
AU - Bopp T.
AU - Hampel T.
PY - 2007
SP - 340
EP - 346
DO - 10.5220/0002384403400346