5 CONCLUSIONS
The way public opinion consultation environments
(forums, chats, etc) are currently devised do not
facilitate the recovery of information and resulting
deliberation of the process. Diagnoses of current
participation initiatives and real longings of citizens
converge to the need for a robust environment for
implementation of governmental issues. By
researching the existing relationship between
televising techniques and virtual interaction
strategies as well as the resulting participation of
citizens in debate environments, we can conceive the
Government-Citizen Interactive Model. The citizens
are the "personages" organized in a VC structured to
that end. That way it is possible to promote e-
participation and e-vote, the decision-making
process being a reflection of consultations, voting
and deliberations.
The conception of a DCC for citizen interaction
with governmental issues allows us to verify the
effectiveness and continuation of an consultation
and deliberative process in the Web, allowing us to
learn and assess citizen behaviour during the
process.
Other serious challenges are posed in the search
for e-democracy, since the use of such system by
millions of citizens (e.g. in a national debate) highly
increases the complexity of the model; it can be
misused by influential groups or by activist
politicians; the existence of ill-intentioned hackers
and invisible participants (lurkings) is also reason
for concern, and credibility should be ensured
regarding the relevant information and voting. The
issues trust and security in e-Democracy, data-
protection and privacy are essential to e-Government
applications and deserve to be investigated
afterwards.
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