6 CONCLUSION AND FURTHER
WORK
We have introduced in this paper a set of concepts
that allows designers to take into account the design
of the HCI throughout the specification and analysis
phases of a design method: Symphony. While
originally aimed at designing classic systems, HCI
models and processes were integrated into the
specification phases, during a first evolution of the
method, thus permitting the design of Augmented
Reality (AR) interfaces.
As a complement to these efforts, our first
contribution – Interactional Objects –, allows HCI
designers to describe and organize interaction-
specific concepts similarly to current SE practices
for the business space. Our second contribution – the
“Represent” relation –, allows SE and HCI designers
to draw links between the concepts that emerge in
the business and interactional spaces.
Future works include finalizing the Augmented
Inventory of Fixtures application, refining the
method further on and applying it to a variety of
projects, either in terms of domains (airport security)
or type of interface (classical interaction, AR). This
will also enable us to explore the reuse capacities of
Interactional Objects and Interactional Components
for AR as well as enlarge our component repository.
Additionally, we need to explore to what extent
Interactional Objects should be adapted or variable.
Finally, we plan to provide rationale concerning
component choice using patterns, similarly to the
approach described in (Godet-Bar et al., 2006).
Refining the method shall also imply describing
more formally SE and HCI model weaving.
ACKNOWLEDGEMENTS
The authors wish to thank the INPG and the IMAG
federation for their financial support.
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