Figure 1: The main steps of the propagation process:
weights obtained from density estimation; low and high
weights segmented; propagated weights; final weights.
putation time, in case of big images, we perform the
propagation step on downsampled versions of the ex-
posures, and resize the results back to their original
dimensions.
4 RESULTS AND CONCLUSION
We compared our approach to the one described in
(Khan et al., 2006). Reinhard’s photographic opera-
tor was used to tonemap the generated HDR images
(Reinhard et al., 2002). Our approach does not require
any setting to be adjusted by the user. In all the exper-
iments shown we used only one global bandwidth ma-
trix that is reused at every iteration: the more general
approach described resulted in a significant increase
of computation time with little benefits. For Khan’s
method, we used a default identity bandwidth matrix,
and 3 × 3 × R neighborhoods. We included in Figure
2 some of the exposures used for generating the final
HDR images. Figure 3 shows the results of the exper-
iments. In the first scene, ghosting is localized and oc-
curs in regions that have high dynamic range; artifacts
are completely removed only with our algorithm. In
the second scene, the situation is similar but less expo-
sures were available. Density estimation alone could
not distinguish properly the background, while the
weight propagation helped to improve the results. Fi-
nally we considered a handheld set of exposures in-
tentionally left unaligned, and where chaotic move-
ment is present; this sequence does not hold the as-
sumption that the background is prevalently captured
and suffers from critical occlusion and parallax prob-
lems. In spite of this, our method proved a remarkable
robustness against feature misalignments. In all the
cases that have been considered, our approach showed
a significant improvement in reducing ghosting arti-
facts, and when the previously mentioned assumption
holds, ghosts can be completely eliminated even with
a single iteration.
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