Debevec, P. E., Borshukov, G., and Yu, Y. (1998). Efficient
view-dependent image-based rendering with projec-
tive texture-mapping. In 9th Eurographics Rendering
Workshop,.
Debevec et al., P. (2007). www.hdrshop.com.
Dutr´e, P., Bekaert, P., and Bala, K. (2003). Advanced
Global Illumination. A. K. Peters.
Gibson, S., Cook, J., Howard, T., and Hubbold, R. (2003).
Rapic shadow generation in real-world lighting envi-
ronments. In Proceedings: EuroGraphics Symposium
on Rendering, Leuwen, Belgium.
Gibson, S., Howard, T., and Hubbold, R. (2001). Flexi-
ble image/based photometric reonstruction using vir-
tual light sources. In Chalmers, A. and Rhyne, T.-M.,
editors, Proceedings: Annual Conference of the Eu-
ropean Association for Computer Graphics, EURO-
GRAPHICS 2001, Manchester, United Kingdom.
Gortler, S. J., Grzeszczuk, R., Szeliski, R., and Cohen,
M. F. (1996). The lumigraph. In SIGGRAPH ’96:
Proceedings of the 23rd annual conference on Com-
puter graphics and interactive techniques, pages 43–
54, New York, NY, USA. ACM Press.
Green, R. (2003). Spherical harmonic lighting: The gritty
details. Technical report, Sony Computer Entertain-
ment America.
Greger, G., Shirley, P., Hubbard, P. M., and Greenberg,
D. P. (1998). The irradiance volume. IEEE Computer
Graphics and Applications, 18(2):32–43.
Havran, V., Smyk, M., Krawczyk, G., Myszkowski, K., and
Seidel, H.-P. (2005). Importance Sampling for Video
Environment Maps. In Bala, K. and Dutr´e, P., editors,
Eurographics Symposium on Rendering 2005, pages
31–42,311, Konstanz, Germany. ACM SIGGRAPH.
Jacobs, K. and Loscos, C. (2004). State of the art report on
classification of illumination methods for mixed real-
ity. In EUROGRAPHICS, Grenoble, France.
Jensen, H. W. (2001). Realistic Image Synthesis Using Pho-
ton Mapping. A. K. Peters.
Jensen, T., Andersen, M., and Madsen, C. B. (2006). Real-
time image-based lighting for outdoor augmented re-
ality under dynamically changing illumination condi-
tions. In Proceedings: International Conference on
Graphics Theory and Applications, Set´ubal, Portugal,
pages 364–371.
Kang, S. B. (1997). A survey of image-based rendering
techniques. Tehcnical report series CRL 97/4, Cam-
bridge Research Laboratory, Digital Equipment Cor-
poration, One Kendall Square, Building 700, Cam-
bridge, Massachusetts 02139.
Lensch, H. P. A., Kautz, J., Goesele, M., Heidrich, W., and
Seidel, H.-P. (2003). Image-based reconstruction of
spatial appearance and geometric detail. ACM Trans-
actions on Graphics, 22(2):234–257.
Levoy, M. and Hanrahan, P. (1996). Light field render-
ing. In SIGGRAPH ’96: Proceedings of the 23rd an-
nual conference on Computer graphics and interac-
tive techniques, pages 31–42, New York, NY, USA.
ACM Press.
Madsen, C. B. and Laursen, R. (2007). A scalable gpu-
based approach to shading and shadowing for photo-
realistic real-time augmented reality. In Proceedings:
International Conference on Graphics Theory and Ap-
plications, Barcelona, Spain, pages 252 – 261.
Madsen, C. B., Sørensen, M. K. D., and Vittrup, M. (2003).
Estimating positions and radiances of a small num-
ber of light sources for real-time image-based lighting.
In Proceedings: EUROGRAPHICS 2003, Granada,
Spain, pages 37 – 44.
McAllister, D. K., Lastra, A. A., and Heidrich, W. (2002).
Efficient rendering of spatial bi-directional reflectance
distribution functions. In Graphics Hardware 2002,
pages 79–88.
Miller, G. S. P., Rubin, S. M., and Ponceleon, D. B. (1998).
Lazy decompression of surface light fields for pre-
computed global illumination. In Rendering Tech-
niques, pages 281–292.
Oliveira, M. M. (2002). Image-based modelling and render-
ing: A survey. RITA - Revista de Informatica Teorica
a Aplicada, 9(2):37 – 66. Brasillian journal, but paper
is in English.
Sloan, P.-P., Hall, J., Hart, J., and Snyder, J. (2003). Clus-
tered principal components for pre-computed radiance
transfer. In Proceedings: SIGGRAPH 2003, New
York, New York, USA, pages 382 – 391.
Sloan, P.-P., Kautz, J., and Snyder, J. (2002). Precomputed
radiance transfer for real-time rendering in dynamic,
low-frequency lighting environments. In Proceedings:
SIGGRAPH 2002, San Antonio, Texas, USA, pages
527 – 536.
SourceForge.net (2007). OpenCV Computer Vision Library,
www.sourceforge.net/projects/opencv/.
Westin, S., Arvo, J., and Torrance, K. (1992). Predict-
ing reflectance functions from complex surfaces. In
Proceedings: SIGGRAPH 1992, New York, New York,
USA, pages 255 – 264.
Wood, D. N., Azuma, D. I., Aldinger, K., Curless, B.,
Duchamp, T., Salesin, D. H., and Stuetzle, W. (2000).
Surface light fields for 3D photography. In Proceed-
ings: SIGGRAPH 2000, pages 287–296.
Yu, Y., Debevec, P., Malik, J., and Hawkins, T. (1999).
Inverse global illumination: Recovering reflectance
models of real scenes from photographs. In Pro-
ceedings: SIGGRAPH 1999, Los Angeles, California,
USA, pages 215 – 224.
Zickler, T., Enrique, S., Ramamoorthi, R., and Belhumeur,
P. (2005). Reflectance sharing: Image-based render-
ing from a sparse set of images. In Rendering Tech-
niques 2005: 16th Eurographics Workshop on Ren-
dering, pages 253–264.
GRAPP 2008 - International Conference on Computer Graphics Theory and Applications
240