more stable than the global Uzawa solver.
By changing the friction coefficient we can feel
the slip/stick contact force. Many people have tested
the HapCo simulator and have been surprised by the
quality of the haptic rendering.
We need more numerical tests to conclude
about the computational efficiency of the two
algorithms. Indeed, if the application works very
well when the moving object comes into contact
with the very soft parts of the clamped object, we
find some numerical instabilities when the contact
occurs with the stiff parts (near the fixed nodal
points). These difficulties have two origins. The first
one is when the operator does not handle firmly the
haptic device and can be surprised by the increase in
rigidity while he is moving towards rigid part. The
second one is due to excessive free displacement
α
u
when the contact occurs. The greater this quantity is,
the greater the number of iterations is and so the real
time constraint is no longer satisfied. To overcome
this difficulty, the operator has to move gently when
he comes into contact with the stiff parts. To help
the operator we suggest zooming around the contact
area in order to augment the control of his gesture by
a better visual feedback.
We are working to optimize and to accelerate
the simulation algorithm by considering closer the
sparseness of the matrices and vector manipulated
during the process. This is in order to consider non
linear elasticity modeling and large multi-contact
problems: childbirth simulation for example.
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HAPCO: REAL TIME SIMULATION OF INTERACTION BETWEEN DEFORMABLE OBJECTS WITH HAPTIC
FEEDBACK FOR SOLVING FRICTION MULTIPLE CONTACTS
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