DESIGN OF DIGITAL EDUCATIONAL MATERIALS FOR PRIMARY EDUCATION
Isabel Cuadrado Gordillo, Inmaculada Fernández Antelo
2008
Abstract
The design of multimedia materials adopted in our proposal is based on a constructivist centred approach in providing the children with mediated learning experiences that foster the acquisition of strategies and the self-regulation of their learning process. To this end, we use the figure of a mascot who acts as their guide in resolving tasks set them in language, mathematics, and environmental knowledge. The guidance is not limited to telling them that their answer is right or wrong, but attempts to get them to reflect on the procedures they applied, the mistakes they might have made, the relationships that have to be established between the different concepts involved in the problem, the cognitive strategies they have to put into effect to complete the task, etc. This design is wrapped in a series of adventure games matching the centres of interest shown by children according to their age.
References
- Amory, A., 2001. Building an educational adventure game: Theory, design, and lessons. Journal of Interactive Learning Research, 12(2), 249-265.
- Amory, A., Naicker, K., Vincent, J., Adams, C., 1999. The use of computer games as an educational tool: Identification of appropriate game types and game elements. British Journal of Educational Technology, 30(4), 311-322.
- Brown, C., 2007. Learning Through Multimedia Construction. A Complex Strategy. Journal of Educational Multimedia and Hypermedia. 16 (2), 93- 124.
- Crook, Ch., 1998. Ordenadores y aprendizaje colaborativo. MEC/Morata. Madrid.
- Cuadrado, I., Fernández, I., 2003. Design and production of interactive teaching materials for the mathematics curriculum adapted to pupils with special needs from 6 to 12 years of age. Paper presented in XIth European Conference on Developmental Psychology. Universidad Católica de Milán, Italia.
- Cuadrado, I., Fernández, I., 2006. Materiales didácticos digitales en red para trabajar el currículo escolar. Paper presented in II Congreso Internacional de Alfabetización Tecnológica: Superando la Brecha Digital. Badajoz, Spain.
- Gértrudix, M., Gálvez de la Cuesta, M.C., Álvarez, S., Galisteo del Valle, A., 2007. Design and Development of Digital Educational Content. Institutional proposals and action. In B. Fernádez-Manjón, J.M. SánchezPérez, J.A. Gómez-Pulido, M.A. Vega-Rodríguez, J. Bravo Rodríguez (eds), Computers and Education. Elearning, from theory to practice (pp. 67-76). Springer. Netherlands.
- Paper, S., 1981. Children, Computers and Powerful Ideas, Harvester Press. Brighton.
- Teong, S.K., 2002. The effect of metacognitive training on the mathematical word problem solving of low achievers. Journal of Computer Assisted Learning, 19(1), 46-55.
Paper Citation
in Harvard Style
Cuadrado Gordillo I. and Fernández Antelo I. (2008). DESIGN OF DIGITAL EDUCATIONAL MATERIALS FOR PRIMARY EDUCATION . In Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST, ISBN 978-989-8111-26-5, pages 443-447. DOI: 10.5220/0001513904430447
in Bibtex Style
@conference{webist08,
author={Isabel Cuadrado Gordillo and Inmaculada Fernández Antelo},
title={DESIGN OF DIGITAL EDUCATIONAL MATERIALS FOR PRIMARY EDUCATION},
booktitle={Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,},
year={2008},
pages={443-447},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001513904430447},
isbn={978-989-8111-26-5},
}
in EndNote Style
TY - CONF
JO - Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,
TI - DESIGN OF DIGITAL EDUCATIONAL MATERIALS FOR PRIMARY EDUCATION
SN - 978-989-8111-26-5
AU - Cuadrado Gordillo I.
AU - Fernández Antelo I.
PY - 2008
SP - 443
EP - 447
DO - 10.5220/0001513904430447