the unit of learning, respectively learner preferences
regarding: teaching language, educational objects
format, the technological support used (operating
system, browser), difficulty level (very easy, easy,
average, difficult, very difficult), as well as the
learning style (active/reflexive, sensorial/intuitive,
visual/verbal, inductive/deductive) declared or
established through testing.
The learning styles have been identified based on
recent research studies that analyse the basic two
steps of the learning process: collecting and
processing information, concluding in the most cases
upon the four styles mentioned above.
4 CONTENT MODELLING
In order to meet the personalization options, the
content of SinPers “project management” course is
structured as a collection of distinct learning objects
(LO). Their reuse in different contexts and
(re)sequencing in different learning paths requires
the adoption and definition of two essential
elements:
• domain ontology (the structure of concepts
and the relationships between them),
• metadata describing the properties of the
learning objects.
Knowledge is represented on different levels of
abstractization. On the lower level are the LOs,
defined as entities which may be used, reused or
reffered in the learning process specified previuosly.
These are logical containers which represent
resources deliverable through the web, like lessons
(HTML pages), a simulation (Java applet), a test
(HTML pages with evaluation forms) or any other
object provided through web having learning as
goal.
Metadata is a collection of attributes of the
objects from the previous level, which are describing
the object type (text, slide, simulation, questionnaire
etc.), the requiered educational level (highschool,
university etc.), language, interactivity level etc.
The third level of abstractization (ontology) is
used for the specification of the domain concepts
and the relations between these. A domain concept
can be represented by one or more LOs (having
different attributes).
The main relationships between concepts are: Is_
part_of and Required_by dictating the hierarchical
relationships between concepts as well as the
constrains defining the mandatory learning order of
the concepts; the relation Suggested_Order can be
added optionally. The link between the concepts and
the learning objects is explicitated by the relation
Explained_by.
In order to develop the ontology for “project
management” an internationally recognized standard
was needed, to provide foundation for the definition
of the domain concept and project manager
competences. The standard was ICB - International
Competence Baseline al IPMA (Project
Management Association). The ontology of the
project management course developed by SinPers
project contains 201 concepts and the three types of
relationships mentioned above. Figure 4 presents a
fragment from the domain ontology diagram,
representing the course module “general knowledge
about a project” (Bodea, 2007).
The course ontology has been extended with the
competences ontology, taking into consideration that
a competence involves learning / proving knowledge
referring ‘n’ basic concepts. This approach is
another original element of the project. The
competency ontology (in line with ICB) allows the
identification of a possible gap between the
reference and the actual competency profiles and the
identification of the project management training
requirements. A project management learning
approach based on ontology allows finding the most
suitable training when there a similarity but does not
an exact match between training offers and the
competency gap.
5 CONCLUSIONS
The SinPers research proved that in order to
personalize services and content for e-learning
systems there are needed new solutions for at least
three major areas: design of the teaching-learning
process (actors, activities, conditions, events etc.),
creation and maintenance of an individual model of
each learner (educational requirements, preferences,
knowledge level, pre-requisites etc.), an new
structuring and access mode for the digital content
(domain and competences ontology, learning
objects, metadata).
Within a teaching-learning defined process, a
personalized unit of learning (course, lesson,
module) is composed by an activity and educational
objects tree offered to the learner. These objects are
selected from a digital content warehouse by
comparing metadata with the characteristics and
preferences of the learner and set up in a sequence
according to the relations between concepts and the
activity flow previously defined.
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