suited personal navigation file. Although this mecha-
nism is not yet implemented, it is a strong possibility
of future work.
5 GRAPHIC DESIGN
PRINCIPLES
Finding the balance between the mathematical con-
tent and an enjoyable learning experience for the stu-
dents is not easy. Rachel S. Smith (Smith, 2004)
presents a group of guidelines to have in considera-
tion when designing the learner’s experience in terms
of graphic design and usability as we explain in the
next section.
Balanced Design Principle. The graphic design of
the interface involves a lot of choices considering the
layout, colors, navigational elements and user con-
trols, as it defines the way the student will access the
content.
TexMat, following the Mathematics National Cur-
riculum of the Portuguese Basic Education, is divided
in four study units: geometry; numbers and calculus;
statistics and direct proportionality. We have associ-
ated to each of these units a different color. The lay-
out of each unit and sub-units is similar in terms of
shapes, fonts and sizes, being the distinguishable ele-
ment the color scheme. TextMat presents a structure
similar to a book, where the navigation is made by
the turn of pages and every concept is presented in a
new page, exactly the same way as it happens in tra-
ditional didactic materials. Inside, each page has a
vertical area for the contents, which remains identical
in the entire book. It has also a clear buttons area. On
the right side are the buttons to access to the learn-
ing help tools (glossary, notebook, evaluation sheets)
and on the top the ones that link the user to the differ-
ent units. In the page on the left are the buttons that
operate in the current page (“add to the notebook”,
“print”, “sound ON/OFF” an “quit”). The contents
are explained to the student textually, next to differ-
ent and easily identifiable areas where will appear the
animations and video that illustrate the text.
Another key aspect is to give the student the feel-
ing that he is in control of the book. If all the pages
provide a clear navigation and allow the student to
stop, restart, skip or revisit animations and videos,
it is more likely that he will explore the book be-
cause he knows he won’t feel lost. Besides, the stu-
dent should never feel trapped, he/she should have a
clear way out. In TextMat book when the user ac-
cess to the notebook, he/she (while progressing in
learning) may insert, in a condensed way, definitions,
principles, concepts, properties, theorems, formulas,
schemes, etc. building a personal study guide of quick
access. As naturally expected, the user may access
whenever he/she feels up his/her notebook to consult,
insert, modify or erase information.
6 LANGUAGE AND STRUCTURE
In order to get the desired aggregation of the differ-
ent web technologies we define a specific language
(file format) designated IBK, specified in the XML
format. A book is represented by an IBK package
– that is a IBK file, containing all the structure in-
formation needed to build an IntBook, together with
a set of resources (external files). The IBK file (the
main file) is composed of a header and a body sec-
tion. The header section contains metadata about the
file, authors, book’s layout (single/double page), lan-
guage settings (default and translating languages), list
of resources and tuning options as latex compile pa-
rameters. The body section contains the book content
– text and objects/components that will dynamically
generate the set of pages. The main text allows the
full use of L
A
T
E
X and may have embedded objects that
are building blocks of a page (Flash, Java-Applets,
HTML, etc.). Objects are embed in the body section
using simple IntBooks commands, which greatly sim-
ply the build process to authors which do not need to
be aware of the technology used. In the future, it may
also allow authors to seamless incorporate blocks of
text (as theorems)in their texts, available in some kind
of “text pieces” library.
REFERENCES
Clark, C. & Mayer, R. E. (2003). E-learning and the science
of instruction. In Markwell Biochemistry and Molec-
ular Biology Education, 31.
Duval, R. (1998). Geometry from a cognitive point of view.
In Perspectives on the Teaching of Geometry for the
21st Century.
Mayer, R. E., . M. R. (1997). A cognitive theory of mul-
timedia learning: Implications for design principles.
Wiley, New York.
Pass, F., R. A. . S. J. (2003). Cognitive load theory and
instructional design: recent developments. In Educa-
tional Psychologist, 38.
Smith, R. S. (2004). Guidelines for authors of learning ob-
jects. In The New Media Consortium.
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