motivated by the recognition that face-to-face
meetings cannot be successfully replaced by existing
technology and that business travel is expensive.
The authors identify difficult to imitate aspects of
collocation, including the width of the visual field,
high resolution, identification of gaze (eye contact),
directional sound, spatial mobility, and ability to
manipulate objects. Mobility is identified as the key
parameter because it enables casual encounters and
autonomous exploration of remote space. Virtual
space solutions have not achieved expected results
and the authors thus explored encounters mediated
by a remotely controlled robot usable by technically
non-sophisticated users, unobtrusive and natural to
use, focused on essential aspects of collocation, and
inexpensive. An essential design criterion was to
provide an immersive experience for both the remote
user and the visited users.
Because immersive experience can only be
achieved by relatively sophisticated technical
parameters, the researchers spent much effort on
technical issues: The navigation system has been
designed for obstacle avoidance (multiple sensors
and custom software), teleoperated robotic arms are
equipped with haptic feedback for object
manipulation, and multiple displays mounted on the
robotic platform provide approximate physical
presence of the remote user. Signals from eight
cameras on the robot are combined to approximate
human vision of the surrounding space. Sound
captured by several microphones and played back by
multiple speakers can be controlled with respect to
the relative volume of the four audio channels and is
digitally processed to deal with problems such as
echo of the sound transmitted between from one
location and replayed at the other end.
Authors report that while reaction to the first
encounter with the robot is a surprise, users soon
start to interact with the remote person much as if
they were collocated. The experiment is considered
a success and authors conclude that the concept has
the potential of an economical substitute for many
types of business travel.
How does this research relate to the philosophy
of groupware design based on the concept of going
'beyond being there'? Instead of imitating physical
world, MIMT uses technology to create an
intermediate layer that provides a feeling close to
collocation. However, MIMT does not satisfy
Hollan and Stornetta's condition that the technology
should put the remote user at the same level as
collocated team members. Robot-mediated co-
presence may be satisfying but is only second best to
real co-presence.
3.3 The Swisshouse
Swisshouse (Huang, 2004) is an 'inhabitable
interface', an experimental building constructed to
explore support for various forms of co-presence of
'unsophisticated users' distributed across continents.
The prototype is a combination of a physical
environment and computer support designed not
only for collaboration but for general multi-modal
communication across distance. The building
combines built-in video and audio components with
RFID tags worn by users and purpose-designed
reconfigurable architecture. Some of the activities
considered in the design were information finding
and browsing via inhabitable interfaces, teaching
and learning involving both collocated and distant
participants, art exhibitions, and meeting and
brainstorming across distance. The design provides
several axes of variability: reconfigurability of
physical space, modularity and adaptability of
embedded hardware, and software programmability.
The building consists of easily reconfigurable
spaces divided into places such as a semi-private
Knowledge Cafe with a small kitchen, media spaces
used for break-out sessions and private
conversations, Personal Spaces, and a Digital Wall
with rear projection for information sharing, distance
learning, interactive presentations, exhibitions, etc.
Events at one node are visible at other virtual sites
and vice versa. Thus, for example, identities of
current visitors, their locations, and time zones are
displayed on the basis of RFID tags and stored
information. The prototype building had been in use
for two years and used for activities such as virtual
cocktail parties, remote lectures, brainstorming
sessions, and cultural exhibitions. It is in daily use.
How does this work relate to 'beyond being
there'? Whereas Hollan and Stornetta focus of going
beyond imitation of existing real world structures,
Swisshouse transcends conventional architectural
typologies in which new media technologies are
added to existing architecture, and offers
architecture in which both the inhabitable and the
media technology are primary building blocks.
Although the project does not emulate real world but
includes and extends it, one could argue that
Swisshouse builds on the real world and thus departs
from the original spirit of Hollan and Stornetta's
paper.
3.4 Chit Chat Club
This project (Karahalios, 2005) explores a 'social
virtual-physical hybrid' media space. It brings
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