the subject’s emotional states with high accuracy.
In order to better detail the presented study, this
document is structured as follows: the domain state of
the art is described in the next section, in section 3 the
multichannel emotion assessment framework is pre-
sented with special emphasis in the most significant
decisions. Still in that section, results are presented
and related conclusions are extracted in section 4 as
well as are identified future work areas and practical
domains of application are suggested.
2 STATE OF THE ART
The emotional state of human beings belongs to a
complex theme since its definition is not unique and
its essence not consensual. An overview of the emo-
tion assessment is presented in the next subsection, as
well as a brief description of the most common ap-
proaches to emotional induction, and finally a refer-
ence to equipment solutions.
2.1 Emotion Assessment
The emotion itself can be seen as a consequence of
an action or an environment cause so that the induc-
tion of a specific emotional state is tightly connected
with an arousal procedure. In order to identify and
assess an emotion, patterns are used and they con-
stitute different approaches to the emotional induc-
tion, which will be discussed in the next subsection.
Apart from the induction, the classification is essen-
tial, and can be accomplished based on a coincidence
of values on a strategic number of dimensions (Lo-
gothetis, 1957). Based on this study, the emotion as-
sessment can be analyzed through three distinct di-
mensions. The two primary levels are the valence
and the arousal, and the secondary one is the domi-
nance, which has a weaker relationship with the oth-
ers (P.J. Lang, 2005)(A. Mehrabian, 1974).
In order to best analyze the assessment of the pic-
tures, it is generally used an affective space. This is a
standardized method to graphically display the emo-
tional assessment results of the pictures. According
to the valence and arousal mean values, it is plotted
a bidimensional graph where the horizontal-axis rep-
resents the arousal and the vertical-axis the valence,
both scaled from 1 to 9.
2.2 Generic Approach to Emotion
Induction
There is not a process for emotional induction that is
perfectly suitable for all cases, but a group of different
approaches to achieve the same objective. A prevalent
method to induce emotional processes consists of ask-
ing an actor to feel or express a particular mood. This
strategy has been widely used for emotion assessment
from facial expressions and to some extent from phys-
iological signals (G. Chanel, 2005). However, even
for expert actors for whom the capacity to achieve a
specific emotional state is obvious, it is hard to guar-
antee that the physiological responses are consistent
and reproducible by other non-actor people.
An alternative approach to the emotional induc-
tion is composed by multimedia stimuli. Music, im-
ages, videos and video-games belongs to a category of
stimuli that has significant advantages compared with
the induction through actors, since there is no need
of actors and the quality of the induced emotions is
greater as they are more realistic.
2.3 Equipment Solutions
Emotions’ assessment needs reliable and accurate
communications with the subject so that the results
are conclusive and the emotions correctly classified.
This communication can occur through several chan-
nels and is supported by specific equipment. The BCI
- Brain Computer Interface - is directly connected
to this area and uses two different approaches, inva-
sive and non-invasive methods. The invasive meth-
ods are clearly more precise, however more danger-
ous and will not be considered for this study. On the
other hand, non invasive methods such as EEG, fMRI,
GSR, oximeter and others have shorten the distance
between the utopia and the truth of understanding the
human brain behaviour, gathering together the advan-
tages of inexpensive equipment and non-medical en-
vironments.
Due to the medical community skepticism, EEG,
in clinical use, it is considered a gross correlate of
brain activity (Ebersole, 2002). In spite of this reality,
recent medical research studies (Pascalis, 1998)(Af-
tanas, 1997) have been trying to revert this scenario
by suggesting that increased cortical dynamics, up to
a certain level, are probably necessary for emotion
functioning and by relating EEG activity and heart
rate during recall of emotional events. Similar efforts,
but using invasive technology like Electrocorticogra-
phy (ECoG), have enable complex BCI like playing a
videogame or operating a robot (Leuthardt, 2004).
Some more recent studies have successfully
used just EEG information for emotion assessment
(K. Ishino, 2003). These approaches have the great
advantage of being based on non-invasive solutions,
enabling its usage in general population in a non-
medical environment. Encouraged by these results,
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