4 THE EXPERIMENTAL
FRAMEWORK
This section describes the experiment we have set up
to observe human behaviors and record logs during
interactions of negotiation.
4.1 The Problem
The problem we chose is the game « Négoces »
(http://www.negoces.fr), in which the players are
compelled to negotiate to reach their goals.
At the beginning of the game, each player
receives fifteen gold coins (that all players can see)
and eight “merchandise” cards (that the other players
cannot see) comprising two series of four identical
cards (corresponding to exclusive control on two
merchandises). To win, a player has to obtain eight
different cards, keeping at least ten gold coins. Time
is not limited. There are several auctions during one
game.
The first round enables to select the initial seller.
The card “Diamond” is sold by auction but there is
no negotiation. All the subsequent auctions are done
by negotiation. The player who has nine cards is the
seller. He chooses one of his cards and proposes it
for auction. The buyers negotiate with the seller the
acquisition of the card, in any order. They can
propose one card, gold coins, or one card plus gold
coins. One offer can increase, decrease or be
removed until the auction of the card. The buyers
cannot exchange cards each other. The seller will
eventually have to accept an offer, even if he is not
satisfied.
The discussion is limited to the current auction
until the transaction is done (exchange of cards and
coins). One game comprises several auctions (at
least five) until one player has won.
4.2 The Experiment
In order to observe the behaviors of the players, we
developed a system allowing to play this game over
the network. The subjects are isolated in different
rooms and they interact through the user-interface. It
contains a communication panel, allowing the
players to chat, and an action panel, to perform
actions related to one auction. The possible actions
are different according to the player (seller or
buyer): the seller can sell a card and accept an offer,
whereas the buyers can propose an offer or leave.
All actions and all interactions during the game have
been recorded in a text file called log.
We chose to imply four players. This number is
sufficiently high to expect complex negotiation
behaviors like a coalition and sufficiently low to
carry out the experiment. Fourteen groups of four
players (secretary, PhD students, researchers and
teachers) participated to our experiment. We had to
remove one of these groups because the subjects had
difficulties to understand the rules of the game.
Thus, we obtained thirteen usable logs.
A fragment of log is presented below:
[15:28:10] 127, ACCEPT_SELL (Jack, COINS -, CARD
honey, Averell, COINS -, CARD coffee)
[15:28:33] 128, William SAY I have to be careful!
[15:28:41] 129, Jack SAY Who does want a card
cigar or a card spice?
[15:28:58] 130, Averell SAY I propose 2 coins
[15:29:16] 132, Jack SAY Averell, I am ok
[15:29:27] 133, Jack AUCTION cigar
[15:29:29] 134, William SAY I propose 3 coins for
cigar
[15:29:34] 135, William PROPOSES (Jack, COINS -,
CARD cigar, William, COINS 3, CARD -)
[15:29:35] 136, Averell TAKE_OUT
[15:29:36] 137, Jack SAY Ok William
[15:29:37] 138, ACCEPT_SELL (Jack, COINS -, CARD
cigar, William, COINS 3, CARD -)
This log corresponds to only one auction.
Players are named Averell, William, Joe and Jack to
preserve anonymity. The lines with the word “SAY”
correspond to interactions in the chat panel and
others correspond to actions.
5 ANALYSIS OF LOGS
This section presents our analysis of the thirteen
logs.
Although the situation implies four players,
negotiations are always established between the
seller and one buyer. The buyers rarely talk to each
other. But when they do, they use humor or they
comment on what the others do and we decided not
to model these interactions.
One auction can be broken down into exchanges
according to the discursive goal of a player. These
exchanges are classified into the following types:
• Auction (from the seller),
• Information query,
• Reminder,
• Discussion (to achieve an agreement),
• Spontaneous sending of information,
• Warning.
All these types of exchanges are not used during
each auction but there is at least one auction and one
discussion. The discussion can begin in different
ways: the buyer proposes an offer to the seller or the
seller asks for an offer from the buyer.
COGNITIVE MODELING OF INTERACTIONS DURING A NEGOTIATION PROCESS
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