requirements and audience skills) and first contact
tests. In a second phase, with a stable application
sample, we introduced a second users group that
allowed then new insight about what was missed or
omitted until and during the prototype phase.
The application covers the explanation of how it
works, its history, curiosity and common questions,
related to issues like: electricity; telephone,
television and computer.
As results, we tested and therefore proved that the
systems allow and support the disabled young
children learning process in a way that they were
motivated and when solicited to answer to some
questions they did it well or even they play with the
proposed knowledge activities inside the application.
As a final remark, we constructed a software
application that is ready to be introduced in the
Portuguese market and represents an important
advantage in helping disabled young children
learning process.
As future work and research to be developed, we
point out new a target of disabled people like
children with mental or motor problems, for whom
there are already in the market special devices (e.g.
pointing devices guided by the eye retinal or forearm
support) aiding them to interact with applications
like the one we produced. Other improvement to this
application will be the introduction of new themes or
even applications directed to babies.
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