following steps: (1) Presentation of a little drama, where people try to solve a commu-
nication problem (hotel, train station, barber shop). The student hears the story and is
encouraged to play one of the roles; (2) Contrastive examples for rule induction; (3)
Rule fixation via pattern drills; (4) Re-use of the learned rules or pattern in a different
situation (tranposition / generalization). These four stages fulfill, roughly speaking, the
following functions (a) symbol grounding, i.e. illustration of the pragmatic usage of the
structure; (b) conceptualization, i.e. explanation/understanding of the rule; (c) memo-
rization/automation of the patterns, and (d) transposition/consolidation of the learned
material. Obviously, there are many ways to learn a language, yet, one of them has
proven to be quite efficient, at least for survival purposes: PDs.
3
Since PDs are neither a new nor an uncontroversial method, let us show how some of
their shortcomings can be overcome. Of course, people learn not only patterns, but also
the situations (context) in which they occur. The latter can be seen as goals: meeting
someone introduce oneself, hearing him ask for a favor or offering help, the learner
realizes that the person s/he is observing uses over and over the same pattern, though
not necessarily always in the same situation. Given this tight connection between means
(patterns) and ends (goals), we have decided to integrate this link in our DT: the fact that
patterns are indexed in terms of goals allows the user to choose the means (patterns) as a
function of the end (goal, input). People are generally little motivated to do something,
unless they perceive its use, that is, the purpose a given action is serving for (means).
2 An Example of the Process
Before showing how the resource is built, let us see how it is meant to work and in what
respect it differs from conventional PDs used in a language lab. Let’s start with the lat-
ter, illustrating it with the simplest case, substitution drills requiring no morphological
changes. The student receives a model, which could be composed of a question (let’s
say, “what is this?”), a stimulus (“a pen”) and the answer (“This is a pen”). From then
on, s/he will only be given the stimulus and the feedback concerning his answer (the
machine producing the correct sentence). Of course, the user has to produce the answer
in the first place.
While being similar to classical PDs, our approach is nevertheless quite a bit dif-
ferent. First of all, it is the student who chooses the pattern s/he’d like to work on, as
s/he knows (arguably) best what her/his needs are. Next, our patterns are indexed in
terms of goals. This is necessary in order to locate or find the pattern one would like to
3
After having been very popular for many years, PDs and instrumental conditioning upon
which they rely have been discredited by linguists (see Chomsky’s violent criticism [1] of Skin-
ner’s book Verbal Behavior, an attempt to provide an operational account of language), and more
directly by psychologists [2, 3] and pedagogues [4, 5]. While we do agree with these criticisms,
when the process of language production or the architecture of the human mind are at stake, we
do not share them at all when habit formation or the acquisition of linguistic reflexes, i.e. au-
tomatisms are the learning goal [6]. For this specific task, we do believe that principled ways of
staging the repetition of stimulus-response patterns together with feedback are a valuable learn-
ing method. Interestingly enough, patterns have been rehabilitated by one of Chomsky’s most
brilliant students [7].
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