
 
scenario. Students complained about the difficulty to 
distinguish the color of the real ball because of the 
augmentation displayed on the screen. 
The real object was too big in the first scenario 
(torso) and difficult to manipulate (balls) in the 
second scenario:  “I didn't like the fact that torso has 
to be moved“, “every student should have his own 
torso“. This corresponds to the lower rating of the 
items 14 (Collaborating with colleagues is easy) and 
19 (I like interacting with real objects) in the 
Biology scenario. 
4  CONCLUSIONS AND FUTURE 
WORK 
The comparative evaluation of subjective measures 
of user satisfactions based on quantitative and 
qualitative data collected with the usability 
questionnaire reveals several aspects both for the AR 
platform and for each application scenario. 
The analysis of quantitative and qualitative data 
revealed the educational and motivational value of 
the ARTP. The learning scenario is good for 
learning, good for testing, and makes it easier to 
understand and remember the lesson. ARTP makes 
learning more interesting, is attractive, stimulating 
and exciting. The students liked the interaction with 
3D objects using AR techniques as well as the 
multimodal user guidance. The students appreciated 
the ARTP as useful for learning and expressed an 
interest to use it in the future.  
Participants to the summer school found the 
Chemistry scenario more attractive. This scenario is 
more complex and interesting since it is using two 
kinds of real objects, gives more freedom to the 
users (they could choose colored balls and build 
different things with them) and is based on a more 
interesting interaction paradigm (building with 
guidance). Assigning semantics to a colored ball by 
placing it onto the periodic table makes the task 
more interesting.  
Several usability problems exist that have been 
identified by both questionnaire data and log file 
analysis. The clarity of the visual perception should 
be improved as well as the overall ease of use. Since 
many students complained about eye pains provoked 
by the shuttering of the wireless stereo glasses, it is 
strongly recommended to replace them with wired 
stereo glasses.  
Overall, the comparative evaluation was a useful 
aid for designers since it revealed strengths / 
weaknesses of each scenario and helped to improve 
the educational potential of the AR platform. 
The usability questionnaire is intended to support 
both formative and summative usability evaluation. 
In this respect, the comparative usability evaluation 
performed during the summer school is a first step to 
a summative evaluation of the ARTP. In order to 
gather enough data we restarted user testing in 2008, 
on improved versions of both scenarios. 
ACKNOWLEDGEMENTS 
We gratefully acknowledge the support of the 
ARiSE research project, funded under FP6-027039. 
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