scenario. Students complained about the difficulty to
distinguish the color of the real ball because of the
augmentation displayed on the screen.
The real object was too big in the first scenario
(torso) and difficult to manipulate (balls) in the
second scenario: “I didn't like the fact that torso has
to be moved“, “every student should have his own
torso“. This corresponds to the lower rating of the
items 14 (Collaborating with colleagues is easy) and
19 (I like interacting with real objects) in the
Biology scenario.
4 CONCLUSIONS AND FUTURE
WORK
The comparative evaluation of subjective measures
of user satisfactions based on quantitative and
qualitative data collected with the usability
questionnaire reveals several aspects both for the AR
platform and for each application scenario.
The analysis of quantitative and qualitative data
revealed the educational and motivational value of
the ARTP. The learning scenario is good for
learning, good for testing, and makes it easier to
understand and remember the lesson. ARTP makes
learning more interesting, is attractive, stimulating
and exciting. The students liked the interaction with
3D objects using AR techniques as well as the
multimodal user guidance. The students appreciated
the ARTP as useful for learning and expressed an
interest to use it in the future.
Participants to the summer school found the
Chemistry scenario more attractive. This scenario is
more complex and interesting since it is using two
kinds of real objects, gives more freedom to the
users (they could choose colored balls and build
different things with them) and is based on a more
interesting interaction paradigm (building with
guidance). Assigning semantics to a colored ball by
placing it onto the periodic table makes the task
more interesting.
Several usability problems exist that have been
identified by both questionnaire data and log file
analysis. The clarity of the visual perception should
be improved as well as the overall ease of use. Since
many students complained about eye pains provoked
by the shuttering of the wireless stereo glasses, it is
strongly recommended to replace them with wired
stereo glasses.
Overall, the comparative evaluation was a useful
aid for designers since it revealed strengths /
weaknesses of each scenario and helped to improve
the educational potential of the AR platform.
The usability questionnaire is intended to support
both formative and summative usability evaluation.
In this respect, the comparative usability evaluation
performed during the summer school is a first step to
a summative evaluation of the ARTP. In order to
gather enough data we restarted user testing in 2008,
on improved versions of both scenarios.
ACKNOWLEDGEMENTS
We gratefully acknowledge the support of the
ARiSE research project, funded under FP6-027039.
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