We also noted the semantic flexibility of many
audemes and sequences, i.e. that they could suggest
a range of possible interpretations depending on
surrounding audemes or explicit context. This
flexibility produced much of the “fun factor” for our
student subjects. They enjoyed generating internal
narratives that could explain audemes or audeme
sequence and competed to offer ingenious
explanations.
We collaborated with the staff and students of
the ISBVI, enrolling a variable cohort of
approximately 20 students. In our initial studies,
they were divided into three groups: two groups
heard informative essays with a thematically related
audeme, while the control group heard the same
essay without the audeme. In tests conducted two
weeks later one group was tested on this essay while
hearing the audeme; two other groups were tested
without the audeme. This same test structure was
repeated three times with three distinct audemes and
three separate essays. In each of the three tests the
group that heard the audeme with the essay and also
during the test showed the greatest improvement in
recalling the information. The group that heard the
audeme during encoding but not during testing also
showed superior results over the control group,
which never heard the audeme. We conclude that the
use of audemes improves the participants’ abilities
for the functions of both encoding and cuing
memory of information.
2 PREVIOUS WORK
Foundational work in psychoacoustics (Back, 1996)
raised questions about how speech and non-speech
stimuli earned long-term memory. With the advent
of the personal computer, the Graphical User
Interface (GUI) and mouse navigation in the 1980s,
important work in the development of acoustic or
auditory interfaces was performed in the late 1980s
by researchers such as W. Gaver (Gaver, 1989), S.
Brewster (Brewster, 1994), M. Blattner (Blattner et
al, 1989), A. Edwards (Edwards, 1989) and others.
Most of this concerned auditory enhancements to
GUIs. Researchers predicted that sound-based
interfaces could be useful for the blind or in “eyes
free” contexts such as driving (Edwards,
1989)(Stevens and Brewster, 1994).
Smither (Smither, 1993) and Brewster (Brewster,
1994) agreed that natural speech is more readily
understood and remembered than synthesized. Some
explored the relative value of abstract sound
(buzzes, beeps, et al.) or earcons (Blattner at al,
1989), vs. natural sounds or acoustic icons (e.g., the
sound of rain). Gaver (Gaver, 1989) suggested that
natural/iconic sounds are both more long-lasting in
memory and better able to conjure a range or depth
of content associations. Conversy (Conversy, 1998)
suggested that it is possible to synthesize abstract
sounds for natural phenomena such as speed, waves
or wind, and these will fully convey meaning. Back
and Des (Back and Des, 1996) report that popular
media have had a strong influence on how we expect
the natural world to sound. Mynatt reports that a
recorded sound must fit the mental model we have
for that sound: “Thus, thunder must crack, boom, or
roll…listeners will reject any of the myriad of other
sounds made by thunder or seagulls as not
authentic.” (Mynatt, 1994) Some researchers believe
that a judicious mix of all types of sound cues may
be the best way to proceed (Frohlich and Pucher,
2005).
Studies have demonstrated that sound can be a
powerful catalyst to memory (Sanchez and Flores,
2004). Some studies involved visually impaired
students (Doucet et al, 2004) and generally report
higher mnemonic performance than sighted students
(Sanchez and Jorquera, 2001). A few of these
studies have highlighted learning and short-term
memory (Sanchez and Flores, 2004). We are not
aware of studies of acoustic enhancement of long-
term memory. This study helps to fill this gap.
3 METHODS
3.1 Experimental Environment
3.1.1 Audemes
Audemes are short sound combinations,
approximately 3-6 seconds, of sound icons or
effects, music and abstract sounds, with occasional
song lyrics or, rarely, recorded speech. We
constructed our audemes with commercial sound
effects libraries and Soundtrack Pro software. We
established meanings for our audemes initially
through discussion with our subjects and then
through researchers using their own best judgment.
For the three initial tests we created audemes for
“Radio,” “Slavery” and “US Constitution.” The
“Radio” audeme was the sound of a radio dial being
twisted through stations. The “Slavery” audeme
combined a short passage of a choir singing “Swing
Low, Sweet Chariot” followed by the sound of a
whip crack. The “US Constitution” audeme
combined the sound of a gavel (symbolizing courts),
the sound of quill pen writing and the Star Spangled
Banner. We also created three thematically
HEALTHINF 2009 - International Conference on Health Informatics
176