INTEGRATION OF AN EMOTION MODEL TO THE BOARD GAME "INTRIGE"

Jan-Marc Ehrmann, Andreas D. Lattner, Gabriela Lindemann, Ingo J. Timm

2009

Abstract

One important issue in gaming design is to let the player's opponents appear as humanlike as possible. The underlying assumption of our work is that integrating artificial emotions to computer players will lead to a higher diversity of game situations and thus, to more interesting and joyful games. In this paper, we integrated an emotion model to agents playing the board game ``Intrige''. The current emotional state influences the behavior of the agent. In experiments we have shown that success of agents depends on the used emotional states and the varying constellations of opponents lead to different distributions of emotional states.

References

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Paper Citation


in Harvard Style

Ehrmann J., D. Lattner A., Lindemann G. and J. Timm I. (2009). INTEGRATION OF AN EMOTION MODEL TO THE BOARD GAME "INTRIGE" . In Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART, ISBN 978-989-8111-66-1, pages 547-552. DOI: 10.5220/0001768805470552


in Bibtex Style

@conference{icaart09,
author={Jan-Marc Ehrmann and Andreas D. Lattner and Gabriela Lindemann and Ingo J. Timm},
title={INTEGRATION OF AN EMOTION MODEL TO THE BOARD GAME "INTRIGE"},
booktitle={Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,},
year={2009},
pages={547-552},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001768805470552},
isbn={978-989-8111-66-1},
}


in EndNote Style

TY - CONF
JO - Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,
TI - INTEGRATION OF AN EMOTION MODEL TO THE BOARD GAME "INTRIGE"
SN - 978-989-8111-66-1
AU - Ehrmann J.
AU - D. Lattner A.
AU - Lindemann G.
AU - J. Timm I.
PY - 2009
SP - 547
EP - 552
DO - 10.5220/0001768805470552