GPU-BASED VOLUME RAY-CASTING SUPPORTING SPECULAR REFLECTION AND REFRACTION
Timo Ropinski, Klaus Hinrichs, Jens Kasten
2009
Abstract
Nowadays mostly local illumination models are used when rendering volumetric data. When computing global light effects, interactive frame rates are usually hard to achieve. We present an extension of GPU-based volume ray-casting, which allows to compute specular reflection and refraction effects at interactive frame rates on current commodity graphics hardware. In contrast to other techniques proposed for integrating these effects into volume rendering, our technique does not constrain the type of rendering used, i. e., it can be used with DVR as well as isosurface rendering.
References
- Hadwiger, M., Kratz, A., Sigg, C., and Bühler, K. (2006). Gpu-accelerated deep shadow maps for direct vol-
Paper Citation
in Harvard Style
Ropinski T., Hinrichs K. and Kasten J. (2009). GPU-BASED VOLUME RAY-CASTING SUPPORTING SPECULAR REFLECTION AND REFRACTION . In Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009) ISBN 978-989-8111-67-8, pages 219-222. DOI: 10.5220/0001784402190222
in Bibtex Style
@conference{grapp09,
author={Timo Ropinski and Klaus Hinrichs and Jens Kasten},
title={GPU-BASED VOLUME RAY-CASTING SUPPORTING SPECULAR REFLECTION AND REFRACTION},
booktitle={Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)},
year={2009},
pages={219-222},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001784402190222},
isbn={978-989-8111-67-8},
}
in EndNote Style
TY - CONF
JO - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)
TI - GPU-BASED VOLUME RAY-CASTING SUPPORTING SPECULAR REFLECTION AND REFRACTION
SN - 978-989-8111-67-8
AU - Ropinski T.
AU - Hinrichs K.
AU - Kasten J.
PY - 2009
SP - 219
EP - 222
DO - 10.5220/0001784402190222