Beynen, P. V., Bourbonniere, R., Ford, D., and Schwarcz,
H. (2001). Causes of colour and fluorescence in
speleothems. Chemical Geology, 175(3-4):319–341.
Blinn, J., Gomez, J., Max, N., and Reeves, W. (1983). The
simulation of natural phenomena (panel session). SIG-
GRAPH Comput. Graph., 17(3):137–139. Chairman-
Charles A. Csuri.
Blinn, J. F. and Newell, M. E. (1976). Texture and reflec-
tion in computer generated images. Commun. ACM,
19(10):542–547.
Blythe, D. (2006). The direct3d 10 system. Proceedings of
ACM SIGGRAPH 2006, 25(3):724–734.
Bouthors, A., Neyret, F., and Lefebvre, S. (2006). Real-
time realistic illumination and shading of stratiform
clouds. In Eurographics Workshop on Natural Phe-
nomena, pages 41–50.
Boyd, C. (2007). The direct3d 10 pipeline. ACM SIG-
GRAPH 2007 courses, pages 52–109.
Cignoni, P., Montani, C., Scopigno, R., and Rocchini, C.
(1998). A general method for preserving attribute val-
ues on simplified meshes. In VIS ’98: Proceedings of
the conference on Visualization ’98, pages 59–66, Los
Alamitos, CA, USA. IEEE Computer Society Press.
Cohen, J., Olano, M., and Manocha, D. (1998).
Appearance-preserving simplification. In SIGGRAPH
’98: Proceedings of the 25th annual conference on
Computer graphics and interactive techniques, pages
115–122, New York, NY, USA. ACM.
Kaufmann, G. (2003). Stalagmite growth and palaeo-
climate: the numerical perspective. Earth and Plane-
tary Science Letters, 214(1-2):251–266.
Lawrence, J. and Funkhouser, T. (2004). A painting in-
terface for interactive surface deformations. Graph.
Models, 66(6):418–438.
Lino, C. F. (2001). Cavernas: O Fascinante Brasil Sub-
terr
ˆ
aneo. Gaia, S
˜
ao Paulo.
Miller, G. S. and Hoffman, C. R. (1976). Illumination and
reflection maps: Simulated objects in simulated and
real environments. SIGGRAPH ’84 Advanced Com-
puter Graphics Animation seminar notes.
Min, K. and Metaxas, D. (2007). A combustion-based tech-
nique for fire animation and visualization. The Visual
Computer, 23(9-11):679–687.
Ouhyoung, M. and Yang, C. (1993). The synthesis of a cav-
ern with eroded stalactites and stalagmites. Proc. of
CAD/Graphics’93, New Advances in Computer Aided
Design and Computer Graphics.
Rousseau, P., Jolivet, V., and Ghazanfarpour, D. (2006). Re-
alistic real-time rain rendering. Computers & Graph-
ics, 30(4):507–518.
Self, C. A. and Hill, C. A. (2003). How speleothems grow:
An introduction to the ontogeny of cave minerals.
Journal of Cave and Karst Studies, 65(2):130–151.
Short, M. B., Baygents, J. C., Beck, J. W., Stone, D. A.,
III, R. S. T., and Goldstein, R. E. (2005a). Stalactite
growth as a free-boundary problem: A geometric law
and its platonic ideal. Phys. Rev. Lett., 94(018510).
Short, M. B., Baygents, J. C., and Goldstein, R. E. (2005b).
Stalactite growth as a free-boundary problem. Physics
of Fluids, 17(8).
Short, M. B., Baygents, J. C., and Goldstein, R. E. (2006).
A free-boundary theory for the shape of the ideal drip-
ping icicle. Physics of Fluids, 18(8).
Sillion, F. and Puech, C. (1994). Radiosity and Global Illu-
mination. Morgan Kaufmann, New York.
St-Laurent, S. (2005). The COMPLETE Effect and HLSL
Guide. Paradoxal Press.
Szilder, K. and Lozowski, E. (1995). Simulation of ici-
cle growth using a three-dimensional random walk
model. Atmospheric Research, 36(3-4):243–249.
Yang, C. and Ouhyoung, M. (1992). A stalactite cave by
stochastic modeling with radiosity illumination. Proc.
of 1992 International Computer Symposium.
GRAPP 2009 - International Conference on Computer Graphics Theory and Applications
34