Without hidden point removal, self occluded
regions of the model blend together in areas such as
the chin and the ear towards the left of the image.
While, the rendering is currently not carried out in
real-time, the proposed method lends itself to GPU
optimization. The above issues will be addressed in
during our ongoing research work to implement the
complete system for clinical visualisation,
manipulation, measurement and analysis of multi-
view range images of surface anatomy.
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