
 
Therefore, visitors’ perceived degree of museumness 
might affect their (learning) behaviour in a museum.   
1.2 Museum Type 
From this point onwards, and after having defined 
museums, we will attempt to identify different 
museum types. For this identification process 
different authors use different criteria. One of them 
is the objectness (term used by Heumann-Gurian, 
1999) of a museum; many museums are heavily 
object dependent, like archeological museums, 
whereas others like science museums and children’s 
museums, are more concept dependent. Heumann-
Gurian (1999) elaborated further on a museum type 
classification, based on object properties. Such 
properties were: Object uniqueness (archaeological 
museums), ownership of object (art museums), 
purpose- built objects (science museums, children’s 
museums), portability of objects (an opposite 
example is a Planetarium), etc. However, the 
analysis of object properties is not the only solution 
to the problems of museum-types classification. 
Other researchers prefer to differentiate between 
museums based on the educational theory they 
follow. Educational theory consists of two major 
components: a theory of knowledge and a theory of 
learning (Jackson, et al, 1994; Russell, 1994). In that 
light, Hein (1995) produced a theory that combined 
the two dimensions of educational theory by treating 
those dimensions as axes. In the one end of the 
horizontal axis the theories that allow the learner to 
construct knowledge are placed. On the other end of 
the same axis, the theories that provide the learner 
with adding parts of information are found. 
Similarly, on the vertical axis, realism is placed on 
the one end and relativism on the other.  This 
implied that every learning theory must have a core 
epistemology and this core must necessarily involve 
philosophical considerations. 
Based on the learning theory museums follow, 
Hein also produced a taxonomy of museum types. In 
that light, a Systematic Museum follows the 
principles of learning that provide the visitor with 
adding bits of information and at the same time 
accepts realism. An Orderly Museum also follows 
the same learning theory but respects relativism. A 
Discovery Museum follows the learning theories 
that allow visitors to construct meaning within the 
theoretical context of realism. Finally, a 
Constructivist Museum, accepts learning theories 
that support visitor meaning construction and at the 
same time relativistic epistemological approaches. 
Hein did not focus on the museum contents, as most 
classifications do, but on the learning philosophy 
they choose to follow.   
Similarly, not focusing on the museum content 
but rather on the exhibition philosophy, Russell 
(1994) differentiates between two main museum 
types. The first type, the ancestral museum enhances 
top-down cognitive processes, by providing a notion 
of reality in a positivist fashion. The other type, the 
constructivist museum, supports bottom-up 
processes, allows experimentations, creativity, 
hands-on activities, and discovery learning. So, the 
distinction concentrates on museums that choose to 
narrate a story (i.e. by placing items in a 
chronological order) and on museums that provide 
opportunities for the personal construction of 
meaning (i.e. children’s museums sometimes use 
ambiguous objects).  
Moreover, some classifications are based on the 
use of technology and especially the development of 
the WWW. ‘A virtual museum is a collection of 
electronic artifacts and information resources- 
virtually anything which can be digitized. The 
collection may include paintings, drawings, 
photographs, diagrams, graphs, recordings, video 
segments, newspaper articles, transcripts of 
interviews, numerical databases and a host of other 
items which may be saved on the virtual museum’s 
file server.’ (FNO, 1995). Many known museums 
also have a web site in which they provide a virtual 
experience. Additionally, galleries and also virtual 
galleries, simply provide the objects with limited 
explanations. On the other hand, museums and 
virtual museums, place a greater emphasis upon 
theme, interpretation and explanation (FNO, 1996). 
Although, there is, so far, very little research on 
learning through museum websites, the distinction 
between virtual and physical museums is an 
important one, since there is some evidence that 
visitor behaviour is different between the two.  
In a bibliographic review, Hooper-Greenhill & 
Moussouri (2002) provided a very useful list of 
different museum types and also relevant research 
for each type. Briefly, these categories included 1) 
science and technology museums, 2) children’s 
museums, 3) art museums, 4) history and 
archaeology museums, and heritage sites, 5) zoos, 
aquaria and botanical gardens. In each category 
learning demands are very different either due to the 
specific target group (children’s learning vs. adult 
learning), or due to a direct connection  to  objects                              
(archaeological museums vs. science museums), or 
due to the presentation philosophy (history museums 
vs. children’s museums), etc. The unique conditions 
in each museum type make it difficult to generalize 
MEETING VISITORS' EXPECTATIONS  - The Perceived Degree of Museumness
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