Therefore, visitors’ perceived degree of museumness
might affect their (learning) behaviour in a museum.
1.2 Museum Type
From this point onwards, and after having defined
museums, we will attempt to identify different
museum types. For this identification process
different authors use different criteria. One of them
is the objectness (term used by Heumann-Gurian,
1999) of a museum; many museums are heavily
object dependent, like archeological museums,
whereas others like science museums and children’s
museums, are more concept dependent. Heumann-
Gurian (1999) elaborated further on a museum type
classification, based on object properties. Such
properties were: Object uniqueness (archaeological
museums), ownership of object (art museums),
purpose- built objects (science museums, children’s
museums), portability of objects (an opposite
example is a Planetarium), etc. However, the
analysis of object properties is not the only solution
to the problems of museum-types classification.
Other researchers prefer to differentiate between
museums based on the educational theory they
follow. Educational theory consists of two major
components: a theory of knowledge and a theory of
learning (Jackson, et al, 1994; Russell, 1994). In that
light, Hein (1995) produced a theory that combined
the two dimensions of educational theory by treating
those dimensions as axes. In the one end of the
horizontal axis the theories that allow the learner to
construct knowledge are placed. On the other end of
the same axis, the theories that provide the learner
with adding parts of information are found.
Similarly, on the vertical axis, realism is placed on
the one end and relativism on the other. This
implied that every learning theory must have a core
epistemology and this core must necessarily involve
philosophical considerations.
Based on the learning theory museums follow,
Hein also produced a taxonomy of museum types. In
that light, a Systematic Museum follows the
principles of learning that provide the visitor with
adding bits of information and at the same time
accepts realism. An Orderly Museum also follows
the same learning theory but respects relativism. A
Discovery Museum follows the learning theories
that allow visitors to construct meaning within the
theoretical context of realism. Finally, a
Constructivist Museum, accepts learning theories
that support visitor meaning construction and at the
same time relativistic epistemological approaches.
Hein did not focus on the museum contents, as most
classifications do, but on the learning philosophy
they choose to follow.
Similarly, not focusing on the museum content
but rather on the exhibition philosophy, Russell
(1994) differentiates between two main museum
types. The first type, the ancestral museum enhances
top-down cognitive processes, by providing a notion
of reality in a positivist fashion. The other type, the
constructivist museum, supports bottom-up
processes, allows experimentations, creativity,
hands-on activities, and discovery learning. So, the
distinction concentrates on museums that choose to
narrate a story (i.e. by placing items in a
chronological order) and on museums that provide
opportunities for the personal construction of
meaning (i.e. children’s museums sometimes use
ambiguous objects).
Moreover, some classifications are based on the
use of technology and especially the development of
the WWW. ‘A virtual museum is a collection of
electronic artifacts and information resources-
virtually anything which can be digitized. The
collection may include paintings, drawings,
photographs, diagrams, graphs, recordings, video
segments, newspaper articles, transcripts of
interviews, numerical databases and a host of other
items which may be saved on the virtual museum’s
file server.’ (FNO, 1995). Many known museums
also have a web site in which they provide a virtual
experience. Additionally, galleries and also virtual
galleries, simply provide the objects with limited
explanations. On the other hand, museums and
virtual museums, place a greater emphasis upon
theme, interpretation and explanation (FNO, 1996).
Although, there is, so far, very little research on
learning through museum websites, the distinction
between virtual and physical museums is an
important one, since there is some evidence that
visitor behaviour is different between the two.
In a bibliographic review, Hooper-Greenhill &
Moussouri (2002) provided a very useful list of
different museum types and also relevant research
for each type. Briefly, these categories included 1)
science and technology museums, 2) children’s
museums, 3) art museums, 4) history and
archaeology museums, and heritage sites, 5) zoos,
aquaria and botanical gardens. In each category
learning demands are very different either due to the
specific target group (children’s learning vs. adult
learning), or due to a direct connection to objects
(archaeological museums vs. science museums), or
due to the presentation philosophy (history museums
vs. children’s museums), etc. The unique conditions
in each museum type make it difficult to generalize
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