described above. In this section, we will: present
background information on visualization and
presentation environments; trace the history of the
Access Grid and outline its operation; describe
similarities and differences to commercially-
available videoconferencing systems; show how the
technology has been adopted in a variety of
industries; discuss the necessity to extend the Access
Grid to enable collaborative engineering and, as
such, the requirement to consider integration with
new web and other technologies.
3.1 Visualization Environments
Tools such as the Access Grid are rooted in the
broader discipline of computer visualization
techniques. Visualization can be thought of as
“distributed” (data processing is spread over
different computers to improve performance, the
notion of “Grid computing”), “collaborative”
(audiovisual communication, shared whiteboard
applications, etc. – the notion of computer supported
cooperative work, or CSCW) or a combination of
both (Brodlie, Duce, Gallop, Walton, & Wood,
2004). Visualization can be further distinguished by
the presentation environment and viewing
experience: constrained technology and bandwidth
provides for the ever-familiar “postage stamp”
quality one often finds in streaming video, while
improving quality has made the “television
experience” more commonplace in
videoconferencing platforms; the “theatre
experience” offers greater depth and user-
engagement, while the “immersive experience” is
tantamount to all-out telepresence or even virtual
reality, in which a virtual environment envelops the
user so that he or she may grasp subtle nuances of
imagery such as texture (Mayer, 1997 as cited in
Brodlie et al., 2004). Generally speaking, the size of
the display correlates positively with the level of
quality, so long as the amount of bandwidth is
appropriate for the task at hand.
For our purposes, the Access Grid is both
“distributed” and “collaborative” as its purpose is to
allow interaction across a dispersed network
(geographically and in terms of resources) to shape
the final output. Further still, it can be classified as
providing something equivalent to a “theatre
experience”, as the present (and evolving)
technology allows for videoconferencing and shared
visualization within applications with considerable
fidelity, as will be discussed. However, it should be
noted that the AG is not a virtual
environment/“immersive experience” at present and,
with this project, we are not attempting to achieve
this (rather we are taking steps to make the
technology, as it is now, more applicable and usable
within the automotive sector and engineering
domain). Our usage of the AG here is representative
of presence, though it is admittedly not the most
appropriate example of all-out telepresence.
3.2 History, Components & Operation
The Access Grid was developed by researchers at
the Argonne National Laboratory in Chicago, an
organization that continues to provide the majority
of the momentum and coordination for the project
through annual retreats and a website,
www.accessgrid.org. Although use cases have
broadened over the years, and continue to through
our work, the AG was developed primarily as a
vehicle for researchers to share data and
videoconference over high speed, multicast
networks in ways that resemble face-to-face
collaboration, but also as an enabling technology for
remote education (Connolly, 2001).
At the heart of the Access Grid is a “node”, a
descriptor for each institution’s respective setup of
the technology that encompasses the hardware,
software and network on which it operates.
Hardware requirements for a node are neither
highly-specific nor proprietary; as such, the actual
needs of each end-user, as well as their budget, can
be taken into account in the design process. At a
minimum, the hardware must provide for two-
dimensional display space (larger screens are
preferred because they are key to the “theatre
experience” discussed previously), live video
camera transmissions and two-way audio (Conte,
2003). Generally speaking, this is best accomplished
through combinations of consumer video cameras,
microphones and projectors: for example, one node
at Ryerson University uses two table-mounted
microphones for audio pick-up, an echo cancellation
device, one to three high-definition camcorders to
provide different viewing angles and up to three
projectors controlled by computers to enable a
display screen of sufficient size. Regardless of the
specific hardware setup, software allows the node to
seek out and connect to other nodes over the AG; in
other words, the software is used to link a grid (or
network) of nodes so that each one may “access”
others as desired. The most important application
that facilitates this is referred to as the “venue
client”; it is written in Python, can be downloaded
for free from the Access Grid website and will run
on any of the major operating systems. Once logged
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