
 
the changes of the tempo in terms of remaining 
steady, the increase, and the decrease.  
An experiment was performed to demonstrate the 
accuracy of the tempo tracking system.  Individuals 
were asked to conduct a piece at a specific tempo 
measured in real time.  Results are shown in Table 1.  
Table 1: Comparison between the calculated average 
tempo and the real average tempo. 
4.5.2 Dynamics Tracking 
Dynamics tracking is for the left hand and done on 
the basis of 3-dimensional accelerometer values 
measuring tilt. As the orientation of the left hand 
changes, the tilt values change corresponding to the 
intended change in dynamics.  A particular hand 
position equates to a specific dynamic, and the 
recognized result is shown using a slider, which is a 
conventional visual representation for the volume 
and easy to understand for students. 
4.6 Response 
In this gestural interface, visual and aural feedback 
are presented once a gesture is recognized.  
Visual representation is intended to present a 
more direct interpretation to gestures and can be 
compared to that of a teacher’s or a diagram on a 
textbook. It may be easier for students to adjust and 
improve their gestures.  
Aural representation consists of playing a certain 
tone corresponding to the recognition of a certain 
beat. For example, C4 will be played when the 
downbeat is found. This kind of aural representation 
gives students the feedback they need while 
conducting, but does not require them to keep their 
eyes on the screen.  Correct gestures and errors are 
identified this way.  This aural representation also 
allows professionals and instructors to use the 
system as they conduct a real orchestra. 
5 CONCLUSIONS 
This gestural interface aims to help conducting 
students learn and practice conducting gestures. The 
Wii Remote is not expensive and easy to acquire. 
Students do not need to spend time learning how to 
manipulate the whole system because real 
conducting gestures are employed with an infrared 
baton, which is similar to a real baton. Both visual 
and aural representations are presented to students. 
The process of gesture recognition and following is 
simple, fast, and accurate. 
REFERENCES 
Brandao M., Wiggins G., Pain H., 1999. Computers in 
music education. In Proceedings of the AISB'99 
Symposium on Musical Creativity. 
Brock McElheran, 1989. Conducting technique for 
beginners and professionals revised edition, Oxford 
University Press. 
Frederic Bevilacqua, Fabrice Guedy, Norbert Schnell, 
Emmanuel Flety, Nicolas Leroy, 2007. Wireless 
sensor interface and gesture-follower for music 
pedagogy.  In Proceedings of the 7th international 
conference on New interfaces for musical expression. 
Pages 124-129. 
Guy E. Garnett, Fernando Malvar-Ruiz, Fred Stoltzfus, 
1999. Virtual conducting practice environment. In 
Proceedings of the International Computer Music 
Conference. ICMA. Pages 371-374. 
Joseph A. Labuta, 2000. Basic conducting techniques, 
fourth edition, Prentice Hall. 
Nintendo, 2006. Wii Music Orchestra. 
http://www.gamespot.com/wii/puzzle/wiimusicorchest
ra/index.html.  Retrieved May 18, 2008. 
Paul Kolesnik, 2004. Conducting gesture recognition, 
analysis and performance system. Master's thesis, 
McGill University. 
Satoshi Usa, Yasunori Mochida, 1998. A multi-modal 
conducting simulator. In Proceedings of the 
International Computer Music Conference. ICMA. 
Pages 25-32. 
Stephen W. Smoliar, John A. Waterworth, Peter R. 
Kellock, 1995. pianoFORTE: a system for piano 
education beyond notation literacy. In 
MULTIMEDIA'95: Proceedings of the 3rd ACM 
International Conference on Multimedia. ACM Press.  
Pages 457-465. 
The Wii Remote,  
http://www.nintendo.com/wii/what/controllers/remote, 
Retrieved May 18, 2008. 
Amount 
(2-beat) 
Calculated tempo 
by the system  
(BPM) 
Real tempo by a 
stopwatch (BPM) 
15  115.38   115.68  
30  99.45   100.19  
45  128.27   128.85  
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