the changes of the tempo in terms of remaining
steady, the increase, and the decrease.
An experiment was performed to demonstrate the
accuracy of the tempo tracking system. Individuals
were asked to conduct a piece at a specific tempo
measured in real time. Results are shown in Table 1.
Table 1: Comparison between the calculated average
tempo and the real average tempo.
4.5.2 Dynamics Tracking
Dynamics tracking is for the left hand and done on
the basis of 3-dimensional accelerometer values
measuring tilt. As the orientation of the left hand
changes, the tilt values change corresponding to the
intended change in dynamics. A particular hand
position equates to a specific dynamic, and the
recognized result is shown using a slider, which is a
conventional visual representation for the volume
and easy to understand for students.
4.6 Response
In this gestural interface, visual and aural feedback
are presented once a gesture is recognized.
Visual representation is intended to present a
more direct interpretation to gestures and can be
compared to that of a teacher’s or a diagram on a
textbook. It may be easier for students to adjust and
improve their gestures.
Aural representation consists of playing a certain
tone corresponding to the recognition of a certain
beat. For example, C4 will be played when the
downbeat is found. This kind of aural representation
gives students the feedback they need while
conducting, but does not require them to keep their
eyes on the screen. Correct gestures and errors are
identified this way. This aural representation also
allows professionals and instructors to use the
system as they conduct a real orchestra.
5 CONCLUSIONS
This gestural interface aims to help conducting
students learn and practice conducting gestures. The
Wii Remote is not expensive and easy to acquire.
Students do not need to spend time learning how to
manipulate the whole system because real
conducting gestures are employed with an infrared
baton, which is similar to a real baton. Both visual
and aural representations are presented to students.
The process of gesture recognition and following is
simple, fast, and accurate.
REFERENCES
Brandao M., Wiggins G., Pain H., 1999. Computers in
music education. In Proceedings of the AISB'99
Symposium on Musical Creativity.
Brock McElheran, 1989. Conducting technique for
beginners and professionals revised edition, Oxford
University Press.
Frederic Bevilacqua, Fabrice Guedy, Norbert Schnell,
Emmanuel Flety, Nicolas Leroy, 2007. Wireless
sensor interface and gesture-follower for music
pedagogy. In Proceedings of the 7th international
conference on New interfaces for musical expression.
Pages 124-129.
Guy E. Garnett, Fernando Malvar-Ruiz, Fred Stoltzfus,
1999. Virtual conducting practice environment. In
Proceedings of the International Computer Music
Conference. ICMA. Pages 371-374.
Joseph A. Labuta, 2000. Basic conducting techniques,
fourth edition, Prentice Hall.
Nintendo, 2006. Wii Music Orchestra.
http://www.gamespot.com/wii/puzzle/wiimusicorchest
ra/index.html. Retrieved May 18, 2008.
Paul Kolesnik, 2004. Conducting gesture recognition,
analysis and performance system. Master's thesis,
McGill University.
Satoshi Usa, Yasunori Mochida, 1998. A multi-modal
conducting simulator. In Proceedings of the
International Computer Music Conference. ICMA.
Pages 25-32.
Stephen W. Smoliar, John A. Waterworth, Peter R.
Kellock, 1995. pianoFORTE: a system for piano
education beyond notation literacy. In
MULTIMEDIA'95: Proceedings of the 3rd ACM
International Conference on Multimedia. ACM Press.
Pages 457-465.
The Wii Remote,
http://www.nintendo.com/wii/what/controllers/remote,
Retrieved May 18, 2008.
Amount
(2-beat)
Calculated tempo
by the system
(BPM)
Real tempo by a
stopwatch (BPM)
15 115.38 115.68
30 99.45 100.19
45 128.27 128.85
A GESTURAL INTERFACE FOR ORCHESTRAL CONDUCTING EDUCATION
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