provides support for diverse teaching processes,
teachers are invited to participate in the community
without being forced to follow any of them. They are
able to participate in any process according to their
specific needs as well as interact directly with other
services provided independently. A team of systems’
administrators and moderators ensure proper service
to participants in the Cupi2 community.
3.2 Community Resources and
Contributions
In our teaching environment community, knowledge
is represented as a set of resources and experiences
contributed by members on the network. The
collection and storing of these resources in a
structured fashion enables the community to grow
and mature. Stored resources are available to search,
reuse, and evaluate continually. Inside the Cupi2
community, these resources and working materials
have been categorized according to the function they
support and the types of standard elements.
Accordingly, we built repositories containing
resources on three main categories: Learning objects
and working resources, portfolios of teachers’
experiences and finally statistical information and
tracking indicators.
The statistical information repository stores
relevant information that can be used to assess the
impact and evolution of the project. Similarly, the
portfolios’ repository keeps records of how teachers
are planning the instruction of courses and
information about successful and unsuccessful
practices or strategies encountered on their
experience. Thus, the repository serves as a resource
where teachers share learning sequences and
feedback documents.
When designing learning sequences, teachers
produce and/or reuse two types of resources:
activities and learning objects. The activities
designed to be executed in the classroom contain
exercises, working sheets or videos as
complementary resources. Teachers can add extra
assignments that students can work on during extra-
class time. These assignments contain interactive
learning objects that provide students with feedback
while they interact with them. Laboratory practices
are supported by case studies, tutorials, demos and
more interactive learning objects.
The repository of learning objects contains all
these resources that support activities. The resources
are classified by the kind of work they support.
Hence, teachers can find and contribute 1)
worksheets, 2) laboratory exercises, 3) interactive
learning objects, 4) audiovisual presentations, 5)
videos and animation, 6) mind maps with concepts of
the courses, 7) tutorials, and 8) exams.
For instance, during 2008-II, one of the member
teachers planned to introduce OO concepts and Java
during five classroom lectures, two laboratory
practices, and two exam sessions (one to be
developed in a laboratory and a written one).
During the first and second class sessions,
students were assigned a set of individual and peer
activities with worksheets in a case study of an
application to manage employees’ information. The
students had to complete the assignments between
sessions. After the two classes, students attended a
laboratory session in which the teacher planned an
exercise that required students to interact with
Eclipse IDE, supported by a set of available tutorials.
During the next two lectures, the teacher also planned
to present some slides and proposed a group
discussion. He attached a short video to this activity,
presenting differences between the OO concepts of
object and class. During the second laboratory,
students had to implement extensions to the
employees’ application in order to practice what they
had studied during the class. In the last class session,
the teacher proposed working on a summary asking
students to review mind maps of these subjects.
Finally, the teacher evaluated the progress of the
students by administering two exams. Some of these
activities were found in other teachers’ sequences,
available for others to reuse. At the end of the
instruction, the teacher reported results on the
statistical repository. He also evaluated his own
experience and shared the results by writing reports
of each activity.
3.3 Governance
As online behavior must be regulated, we defined a
set of policies that would guide user interactions and
enable a structured navigation across our community.
These policies were formulated as: 1) a set of
structured processes that guide what members should
do during different stages of the instruction process
in their courses and 2) a set of rules that
regulate communication and members’ interaction.
Main access to the community is provided
through a web portal (http://cupi2.uniandes.edu.co)
composed by sections with different permission
levels (public, registered teachers, students, and
moderators). The first interaction with the Cupi2
community takes place in a section in which non-
registered members can consult online public
content. However, to join the community, individuals
must register. Once they have registered and their
academic affiliation has been verified, members can
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