distinction between durable and disposable learning
content can have an effect. If this effect impairs
students’ education then the problem is indeed a
substantial one. This issue has been described in
terms of usability, for example, Mayes and Fowler
(1999). However, the usability of a system is not at
issue here. Usability is a function of the extent to
which a system fulfils the usability requirements set
down for it. A word processor might be considered
highly usable. Additionally it could be used to
produce a cogent essay or a set of notes that make
little sense to anyone other than the author. The
question is about the educational application of the
technology, not its usability. Academic conventions
do not gain in clarity from being described in terms
of usability conventions.
It is preferred here to attempt to understand the
issue in purely pedagogical terms. It may be argued
that the lack of distinction between disposable and
durable learning content represents the capture of
cognitive states as behaviour. It follows that this
erodes the distinction between learning and
performance, and given the fact that some
technologies that are most prone to the problem are
designed to support learning, not test performance,
then they are having unintended side effects.
3 FUTURE WORK
Having established the overall structure of the
framework, future work will concentrate on detailing
the different components and their interaction. It is
anticipated that resource categories would be
elucidated and the support they provide for different
task types set out.
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