
ink into the learning environment. This allows for 
more freedom and creativity in the environment, 
adapted to situations that require visual interaction 
by means of drawing and sketches. 
In this context, the paper presented concepts, 
forms of interaction, main features, aim and 
functionalities of the proposed tools. These tools 
form a rich classroom environment, especially for 
teaching and learning activities that involve group-
based problem solving.  
We have begun to use these tools in a number of 
courses on Introductory Computer Science, both for 
major and non-major students. These courses are 
offered in a tablet PC laboratory, where students 
have access to digital ink technology in a one tablet 
per student basis. The PBL methodology (Schmidt 
1983) is used to introduce the course syllabus, 
complemented with lessons using ink-annotated 
lecture notes. Students are encouraged to seek the 
solution collaboratively and independently of the 
teacher that acts only as a guide. The proposed tools 
are used to facilitate communication and enhance 
discussions within and between groups. 
One of the main outcomes has been a substantial 
increase in student engagement, evidenced by higher 
class attendance levels and lively discussions among 
the students, both during and after class.  
As future work, we plan to integrate the four 
tools described in this paper, in order to ease the 
process of switching from one tool to another and 
also to enable the meaningful exchange of ink data 
among them. 
ACKNOWLEDGEMENTS 
This work was supported by the HP Technology for 
Teaching Higher Education Grant 2007. 
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