ink into the learning environment. This allows for
more freedom and creativity in the environment,
adapted to situations that require visual interaction
by means of drawing and sketches.
In this context, the paper presented concepts,
forms of interaction, main features, aim and
functionalities of the proposed tools. These tools
form a rich classroom environment, especially for
teaching and learning activities that involve group-
based problem solving.
We have begun to use these tools in a number of
courses on Introductory Computer Science, both for
major and non-major students. These courses are
offered in a tablet PC laboratory, where students
have access to digital ink technology in a one tablet
per student basis. The PBL methodology (Schmidt
1983) is used to introduce the course syllabus,
complemented with lessons using ink-annotated
lecture notes. Students are encouraged to seek the
solution collaboratively and independently of the
teacher that acts only as a guide. The proposed tools
are used to facilitate communication and enhance
discussions within and between groups.
One of the main outcomes has been a substantial
increase in student engagement, evidenced by higher
class attendance levels and lively discussions among
the students, both during and after class.
As future work, we plan to integrate the four
tools described in this paper, in order to ease the
process of switching from one tool to another and
also to enable the meaningful exchange of ink data
among them.
ACKNOWLEDGEMENTS
This work was supported by the HP Technology for
Teaching Higher Education Grant 2007.
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