4 CONCLUSIONS
This study combines the leisure social psychology
into the extended TAM and explains why the leisure
technology so popular? What are the drivers of the
Wii game? Past literature, such as Hsu & Lu (2004)
have considered the different constructs, social
norms and flow experience in the traditional TAM to
explain intentions in playing online games. This
study further proposes that TAM should include the
leisure intrinsic motivations to study the leisure
technology, such as Wii, PS3, online games, etc.
Bryce (2001) argues that technology reshapes and
transforms the leisure activities. If we can not
change our perspective of technology from
workspace to leisure contexts, how can we find out
or design the useful, easy of use technology for
leisure activities? This study provides a new
direction to leisure and IS research.
In the future study, the researchers plan to collect
data from internet questionnaires on the my3q web
page in order to enhance the breadth of samples.
This study will also use convenience sampling, with
questionnaires filled out by relatives and friends, as
well as questionnaire distribution on the streets of
Taipei.
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