5 CONCLUSIONS
The intention of our proposal based on performing
and developing innovative expansions of the Web
2.0 capabilities through Second Life, is to introduce
new teaching approaches, which place a high value
on participant’s creativity, participation, sharing, and
cooperation when learning (Figure 5).
Figure 5: Interaction and collaborative work in SL.
Our project helps users to discover e-language,
e-literature and e-culture by adopting collaborative
and interactive Web 2.0 tools. Despite the fact that
in the traditional classroom, the role of a teacher is
of an information deliverer and that of students is a
passive receiver, in Second Life both teachers and
students can co-tailor a learning atmosphere, being
an option to conventional classes when compulsory
circumstances are met. Even though in many
universities and other higher learning institutions,
the development of web-based projects is often the
consequence of casual acts of improvement initiated
by risk-taking individual researchers, as a variety of
adaptable, e-learning formats, programs and sites
become available, both teachers and students will
become fascinated in making the most of the
potentials of www.secondlife.com
.
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