Table 1: A sample dialogue with the simulated Agent.
Agent: Hello, do you want to know something about this
painting? Play with us and answer to some ques-
tions. What is your name?
Child: asia
Agent: Hello Asia, do you know the title of the painting ?
Child: no
Agent: It’s ”The Hunt of Diana” and it placed in Rome in
the Borghese Gallery and Museum. It was painted
by Domenico Zampieri in 1616/17. Do you know
why it is called Domenichino (Little sunday)?
Child: because he works only on sunday.
Agent: Clever but it is not the right answer. He was short!
...
we collected a document describing the particular art-
work. We organized this document as if it were a
collection of stimulus-response. It contains general
information about painting and painter’s life, infor-
mation about specific parts of the painting, and par-
ticularities of the artwork. We used this document to
drive the first phase.
We organized the Wizard-of-Oz phase as follows.
We used 3 classes in a primary school as focus group.
The Conversational Agent has been simulated with
Microsoft MSN. The language used by the simulated
system, i.e. the operator, is simple and colloquial. At
the end of this phase, we gathered 10 dialogues. An
example of these dialogues can be seen in Tab. 1.
This set of dialogues has been used to design the real
stimulus-response collection. We defined around 130
stimulus-response pairs.
The second phase is currently running. The sys-
tem has been deployed on a web site and it is accessi-
ble over the net
2
.
5 CONCLUSIONS AND FUTURE
WORK
This paper presents a novel idea that we called “liv-
ing artworks”. We believe that this paradigm can be
useful in two ways: making museums more attractive
places and increasing the effectiveness of museums
as informal educators. This is a preliminary work and
we need to study if the above two claims can be sup-
ported with empirical evidence. We then need to de-
ploy our “living artworks” in a museum and measure
whether the knowledge retention indicators (as those
used in (De Biase, 2008)) have a beneficial effect.
2
http://lirfi.lettere.uniroma2.it/ArtiD
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