
 
LARGE-SCALE DEXTEROUS HAPTIC INTERACTION 
WITH VIRTUAL MOCK-UPS 
Methodology and Human Performance  
Damien Chamaret, Paul Richard 
LISA Laboratory, University of Angers, 62 avenue Notre Dame Du Lac, Angers, France 
Sehat Ullah 
IBISC Laboratory, University of Evry, 40 rue du Pelvoux, Evry, France 
Keywords:  Virtual Environment, Virtual Mock-up, Large-scale, Haptic Interaction, Human Performance. 
Abstract:  We present a methodology for both the efficient integration and dexterous manipulation of CAD models in 
a physical-based virtual reality simulation. The user interacts with a virtual car mock-up using a string-
based haptic interface that provides force sensation in a large workspace. A prop is used to provide grasp 
feedback. A mocap system is used to track user’s hand and head movements. In addition a 5DT data-glove 
is used to measure finger flexion. Twelve volunteer participants were instructed to remove a lamp of the 
virtual mock-up under different conditions. Results revealed that haptic feedback was better than additional 
visual feedback in terms of task completion time and collision frequency.  
1 INTRODUCTION 
Nowadays, Car manufacturers use Computer Aided 
Design (CAD) to reduce costs, time-to-market and to 
increase the overall quality of products. In this 
context, physical mock-ups are replaced by virtual 
mock-ups for accessibility testing, assembly 
simulations, operation training and so on. In such 
simulations, sensory feedback must be provided in an 
intuitive and comprehensible way. Therefore, it is of 
great importance to investigate the factors related to 
information presentation modalities that affect human 
performance. This paper presents a methodology for 
both the efficient integration and dexterous 
manipulation of CAD models in a physical-based 
virtual reality simulation. The user interacts with a 
virtual car mock-up by using a string-based haptic 
interface that provides force sensation in a large 
workspace. An experimental study was carried out to 
validate the proposed methodology and evaluate the 
effect of sensory feedback on operator’s 
performance. Twelve participants were instructed to 
remove a car’s lamp from a virtual mock-up. Three 
experimental conditions were tested concerning 
sensory feedback associated with collisions with the 
virtual mock-up: (1) no-feedback (only graphics), (2) 
additional visual feedback (colour) and (3) haptic 
feedback. Section 2 describes the CAD-to-VR 
methodology. Section 3 presents the virtual 
environment (VE) that allows large-scale haptic 
interaction with the virtual car mock-up. In section 4, 
the experimental study and the results are presented. 
The paper ends by a conclusion and gives some 
tracks for future work. 
2 CAD-TO-VR METHODOLOGY 
The proposed CAD-to-VR methodology involves 
different steps (illustrated in Figure 1a), such as 
model simplification (1), model integration (2-3). 
The graphical model is used for visual display of the 
virtual mock-up (4), while the physical one is used 
for both tactile and kinaesthetic feedback (5-6). Our 
methodology for model simplification allows to 
decrease the number of polygons of the CAD models 
while keeping the same level of visual quality. Model 
integration allows to obtain both graphical and 
physical models of CAD data. Physical models are 
built using PhysX engine (www.nvidia.com).  
 
453
Chamaret D., Richard P. and Ullah S. (2009).
LARGE-SCALE DEXTEROUS HAPTIC INTERACTION WITH VIRTUAL MOCK-UPS - Methodology and Human Performance .
In Proceedings of the 6th International Conference on Informatics in Control, Automation and Robotics - Robotics and Automation, pages 453-456
DOI: 10.5220/0002219404530456
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