LARGE-SCALE DEXTEROUS HAPTIC INTERACTION
WITH VIRTUAL MOCK-UPS
Methodology and Human Performance
Damien Chamaret, Paul Richard
LISA Laboratory, University of Angers, 62 avenue Notre Dame Du Lac, Angers, France
Sehat Ullah
IBISC Laboratory, University of Evry, 40 rue du Pelvoux, Evry, France
Keywords: Virtual Environment, Virtual Mock-up, Large-scale, Haptic Interaction, Human Performance.
Abstract: We present a methodology for both the efficient integration and dexterous manipulation of CAD models in
a physical-based virtual reality simulation. The user interacts with a virtual car mock-up using a string-
based haptic interface that provides force sensation in a large workspace. A prop is used to provide grasp
feedback. A mocap system is used to track user’s hand and head movements. In addition a 5DT data-glove
is used to measure finger flexion. Twelve volunteer participants were instructed to remove a lamp of the
virtual mock-up under different conditions. Results revealed that haptic feedback was better than additional
visual feedback in terms of task completion time and collision frequency.
1 INTRODUCTION
Nowadays, Car manufacturers use Computer Aided
Design (CAD) to reduce costs, time-to-market and to
increase the overall quality of products. In this
context, physical mock-ups are replaced by virtual
mock-ups for accessibility testing, assembly
simulations, operation training and so on. In such
simulations, sensory feedback must be provided in an
intuitive and comprehensible way. Therefore, it is of
great importance to investigate the factors related to
information presentation modalities that affect human
performance. This paper presents a methodology for
both the efficient integration and dexterous
manipulation of CAD models in a physical-based
virtual reality simulation. The user interacts with a
virtual car mock-up by using a string-based haptic
interface that provides force sensation in a large
workspace. An experimental study was carried out to
validate the proposed methodology and evaluate the
effect of sensory feedback on operator’s
performance. Twelve participants were instructed to
remove a car’s lamp from a virtual mock-up. Three
experimental conditions were tested concerning
sensory feedback associated with collisions with the
virtual mock-up: (1) no-feedback (only graphics), (2)
additional visual feedback (colour) and (3) haptic
feedback. Section 2 describes the CAD-to-VR
methodology. Section 3 presents the virtual
environment (VE) that allows large-scale haptic
interaction with the virtual car mock-up. In section 4,
the experimental study and the results are presented.
The paper ends by a conclusion and gives some
tracks for future work.
2 CAD-TO-VR METHODOLOGY
The proposed CAD-to-VR methodology involves
different steps (illustrated in Figure 1a), such as
model simplification (1), model integration (2-3).
The graphical model is used for visual display of the
virtual mock-up (4), while the physical one is used
for both tactile and kinaesthetic feedback (5-6). Our
methodology for model simplification allows to
decrease the number of polygons of the CAD models
while keeping the same level of visual quality. Model
integration allows to obtain both graphical and
physical models of CAD data. Physical models are
built using PhysX engine (www.nvidia.com).
453
Chamaret D., Richard P. and Ullah S. (2009).
LARGE-SCALE DEXTEROUS HAPTIC INTERACTION WITH VIRTUAL MOCK-UPS - Methodology and Human Performance .
In Proceedings of the 6th International Conference on Informatics in Control, Automation and Robotics - Robotics and Automation, pages 453-456
DOI: 10.5220/0002219404530456
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