are those:“characterized distally by large circumfer-
ence, long waylength, high mean velocity, but not
abrupt changes in velocity or acceleration (standard
deviations of velocity and acceleration); thus, smooth
movements seem to be large in terms of space and ex-
hibit a high but even velocity ”.
They contrast with “precise, angular, rigid and
hasty ”movements. Gallaher (Gallaher, 1992) refers
to smooth and fluid movements: “an individual high
on this factor has a smooth voice, flowing speech and
gestures, and a fluid walk; such a person would ap-
pear graceful and coordinated ”.
She mainly uses the term smooth when referring
to gesture and voice characteristics, while fluid is
used for the walking style. Smooth/fluid movements
are often associated with slow, sluggish and lethargic
movements, in contrast with large and energetic body
movement. Slowness in movements corresponds to
the definition of smooth functions as slowly varying
functions in mathematics.
Wallbott measured displacement of hand in psy-
chiatric patients behavior and found four main move-
ment characteristics: space, which describes the ex-
tension of movement; hastiness, which is related to
speed and acceleration; intensity, which describes the
energy of a movement; fluency-course, which is re-
lated to the quality between the beginning and the end
of a movement. Wallbott states that smoothness is a
possible value for the fluency-course characteristics,
thus demonstrating the importance of such parameter
in describing movement quality.
The concept of movement smoothness has been
studied also in R. Laban’s Theory of Effort (Laban
and Lawrence, 1947). In Laban’s model, movement
quality is characterized by 4 components: space, rep-
resenting the way in which the movement performer
approaches space, in a direct, single-focused way or
in a flexible, multi-focused way; weight, describing
movement impact, that is, whether it expresses less or
more energy; time, modeling how movement appears,
for example suddenly or in a prepared way, lasting
a long time; flow, expressing the quantity of control
the performer has over its movements, e.g., one can
fully control its movements or let movement and en-
ergy flow through its body freely.
Different movement qualities correspond to different
values combinations for the Laban’s parameters: for
example punching is usually direct, strong and sud-
den; floating is indirect, light and sustained. Smooth
movements, as reported in (Newlove, 2007), are usu-
ally direct, light, sustained and bound.
4 ALGORITHMS
We now aim to formally define and implement algo-
rithms for extracting impulsivity and smoothness of a
human performer in realtime and from a video source.
4.1 Impulsivity
Our aim, after reached the definition, was to develop
an algorithm for the automatic evaluation of impul-
sivity. In this paper we present preliminary results
of the algorithm which works in semi-realtime (since
this measure can be performed at the end of the ges-
ture and not during the motion). For the gesture iden-
tification gesture execution in time we use a motion
segmentation based on the Quantity of Motion (Ca-
murri et al., 2004).
The duration of the gesture has to respect the limits
highlighted in the definition, i.e. to be “fast”.
In our context the most important factor is the fast
attack of the gesture and not only its short duration.
In order to quantify the attack we start considering
the premeditation and the reaction time. For exam-
ple in athletics the rules of the International Associa-
tion of Athletics Federations fixed the minimal reac-
tion time to 0.1sec (less is considered a false start),
because it considers that the time interval between a
sound signal and the voluntary motor activation in a
normal subject is around 140-160 milliseconds. In-
cluding this consideration in our case, we set the start-
ing phase of a gesture to be faster of a voluntary re-
action, i.e. ≤ 0.15sec. The empirical value we found,
during our tests, for the impulsive gesture time dura-
tion is dt = 0.45sec.
Since we are interested in gestures with “high magni-
tude ”we considered only gestures with high energy,
so the threshold used for the segmentation has been
fixed to assume an empirically high value with respect
to the standard one.
The impulsive gesture is defined with respect to the
current activity, to do this we considered a perturba-
tion as a fast (as above described) modification of the
current motion, and we did it by evaluating the usage
of the space occupation. With empirically considera-
tions, in order to modify rapidly the actual motion, it
is necessary to modify rapidly the posture and in par-
ticular to perform a modification of space occupation.
For this evaluation we use the variation of the space
(Camurri et al., 2004) in the time window of the ges-
ture duration DCI.
The global applied algorithm can then be written as:
let
△ t = 0.45sec
;
let gesture
threshold = 0.02
;
if
(energy ≥ threshold)
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