
by users in order to have direct access to
broadcasting TV. It focuses on demonstrating the
interactive and personalization content, and there is
no need for a return channel with the broadcasting
concessionaire.
Figure 1 shows the diagram of the
Personalcasting model proposed, which is divided in
four categories:
• User: Spectator using a mobile or stationary
device.
• Society: Government bodies, advertising
agencies, businesses, groups of people,
professional corporations, etc. It will be
responsible for user-broadcaster interaction, but
not in real-time.
• Broadcasting TV: TV broadcaster with the right
to provide the digital signal.
• Telecoms: Telecommunication service
concessionaire companies. They will be
responsible for real-time connection between the
user and the TV broadcaster.
In Personalcasting, all data will be transmitted
simultaneously to the population, but only the
hardware containing a given key will be able to
access its corresponding user contents. This “key”
can be programmed in a language such as Java, NCL
or Lua, or incorporated to the middleware using the
MAC address or a Global Position System (GPS).
The different stages shown in Figure 1 can be
summarized as follows:
1. The user searches a particular information
2. The request for that information is performed
according to the existing technological
availability:
a. Without a return channel – The request is
previously performed by subscription to a
service or by database registration.
Example: Registration at websites, stores
or public services.
b. Intermittent communication - The request
is made with limited data access and is
only made available when necessary.
Example: GPRS, SMS, phone line, etc.
c. Permannent communication – The request
is made through broadband, however, it
can be received through Broadcasting or
even through another broadband existing
service. Example: ADSL, WIMAX, 3G,
etc.
3. Analysis of the required content
4. Content search
5. Compacting of information to be sent
6. User identification
7. Transmission to the user
8. Reception of broadcast signal
9. User identification
10. Storage of personalized content
11. Notification when the user receives the desired
content
12. Visualization of the content
The nature and quantity of different personalized
contents that can be quantified to a specific
audience, depends on the available bandwidth used
by the video signal and the bit rate that can be
allocated for the transfer of data. Table 3 shows an
example of how contents can be delivered according
to the scenarios proposed in Table 2, using specific
bit rates.
Table 3: Quantity of different personalized contents.
0,1 Kbps 0,5 Kbps 1 Kbps 5 Kbps
Scenario 1
153.000 30.600 15.300 3.060
Scenario 2
63.000 12.600 6.300 1.260
Scenario 3
23.000 4.600 2.300 460
Scenario 4
13.000 2.600 1.300 260
These values show that we can have a
considerable amount of content that can be delivered
to users with this system. The maximum
personalized content, i.e. individualized, may be
difficult to reach in cities with large populations due
to bandwidth constrainsts. However, this can be an
interesting solution for other geographical areas and
it can be costumized by interest groups such as
families or others.
A large variety of social and commercial
applications can be made available. Below is a list
containing a few examples of such applications:
• Personalized notifications
• Pre-scheduled service reminders
• Service subscriptions
• Pre-scheduled contents
• Personalized publicity
• Residence personalized contents
• T-learning
• T-Banking
• T-commerce
• Chat (through SMS or broadband)
• Digital Signage distribution
• Emergency Information distribution
A great advantage of this service is that many of
its applications do not require a return channel to the
KMIS 2009 - International Conference on Knowledge Management and Information Sharing
294