European Union was pointing out in 2000 that “every inhabitant has to have a
<<digital culture>> and the basic aptitude to have bigger equality opportunities in a
world that the digital communication is getting bigger and having more important”.
As a consequence of the <<digital culture>>, in the new model of the superior
teaching that became as a consequence of this process we will have to develop
strategies, mechanisms and resources so that the integration of said technologies in
the college education been efficient and make a better teaching of quality.
So, the teachers will have to stimulate on the students a more active role, making
new technologies oriented to get the participation of the students in the whole process
of teaching learning.
This integration is going to carry us toward a conception of the university teaching
in the following aiming years to the concepts “blended learning” and “virtual
learning” because, progressively, in the university they live together the eyewitness
model and the not eyewitness formation, and both are supported of growing form in
the utilization of the technology. This combination has some demands and contributes
some benefits to the educational process and to its protagonists.
The Physical Education (PE), as a scientific subject, it is being characterizes by a
big capacity of evolution and innovation, even thought there was a diversity of the
discipline that conform it. Nevertheless, since now the incorporation of the ICT to the
university formation in PE is being resulting well scarcer. That is why we believe that
it is necessary to analyze how we can work better to the ICT the processes of teaching
learning of the university students in the subjects that we talk about above. This can
carry us to devise extendible proposals to other areas of knowledge.
The shift to a new generation of learning involving collaborative group work as the
main pedagogical method is emerging. There is a particular emphasis on community
building in networked e-learning environments (Paloff & Pratt, 1999; McConnell,
2000; Rogers, 2000; Brown, 2001; Renninger, 2002).
Higher education are moving towards a pedagogical transition in which the
collabortive work and the social learning are into the core. The term learning
communities relate to the process of learning and the socialisation that serves to
facilitate learning.
The associated pedagogical benefits emerging from the introduction of
communities in higher education have been well documented. Learning communities
have been linked with the achievement of learning outcomes (Gibbs, Angelides, &
Michaelides, 2004) or with the promotion of critical thinking skills (Fink, 2003).
The five characteristics of online interaction that Goodfellow (2003) has identified
in the literature as contributing to develop of virtual communities are: 'sense' of
community, social networking, shared discourse, processes of social control, and
trajectories of membership.
It is evident that the work in community or collaborative work contributes benefits
in the learning process. Thus, to define a successful learning process based on a
virtual community we will need to know the key factors.
Successful communities such as those described by Gongla and Rizzuto (2001) can
be seen as embodying the three key characteristics: using good technology that can be
accessed from a variety of locations, using a range of devices; the knowledge they
produce, because it is subject to the scrutiny of so many experts and they are also
decentralised because of the absence of managerial control.
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