(a) (b)
Figure 7: 8-nearest neighborhood checking, (a) Concept di-
agram; (b) After neighborhood checking.
the ith pixel should be labeled as vascular pixel. The
resulting image is shown in figure 7(b). Compared
with figure 4(d), the vascular structure has less uncon-
nected regions in the vascular structures.Apparently
other anti-noise post-processing methods can be im-
plemented as well.
4 CONCLUSIONS AND FUTURE
WORK
In this paper, we recreate a fluid particle based image
segmentation and shape recovery method which be-
longs to the deformable model category particularly
the particle based deformable model. Different from
the existing particle based method, we applied fluid
mechanical model through using SPH (Smoothed Par-
ticle Hydrodynamics) to compute the internal con-
straining forces among particles. Upon minimizing
the kinetic energy of the fluid particle system in terms
of the internal fluid forces and the external image
forces, image segmentation can be achieved. In order
to complete the image segmentation, we explored the
initialization of the fluid particles and developed the
”Rain fall” model as to segment complex structures
in the image. Finally we tried to segment the compli-
cated vessel image. Upon using threshold filter as the
pre-processor and 8-nearest neighbourhood checking
as the post-processor, the segmented vessel image is
good in connectivity and smoothness. Finally we ex-
tended the ”Rain Fall” model to recover 3D object
shape. As pointed out in the paper, our method can
have a better potential for segmenting complex struc-
tures such as non convex vascular structure compared
with the existing methods due to the higher degrees of
motion freedom of the particles. We also extend our
work to 3D shape recovery. More advanced anti-noise
pre-processing methods are required such as vessel-
ness diffusion enhancement filter (Rashindra, 2006)
in the future study. We can collect voxels inside the
volume of the segmented object as oppose to only the
boundaries, which can be used in the point-based ren-
dering of deformable objects in our VR(Virtual Real-
ity) training project.
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