velocity, and shape matching score before and after
haptic training. Result showed that HGF improved
performances whereas HGP and NHG (non haptic
guidance) showed no significant improvement.
From all these researches above, the strategy of
“record-and-play” has been applied extensively. All
of them lay particular emphasis on either technique,
or the comparison between difference learning
processes. These learning processes were divided by
different haptic-guidance mode, based on motion,
path, position, and force. The quantitative indexes of
performance assessment such as shape, motion,
force and time were just used as evaluation criteria.
Actually, all these quantitative indexes can be
embodied in the learning process, which can vary
numerically with a high level of precision. If we take
these indexes as variables in haptic training process,
we can study different effects on learning by
changing them. Therefore, we can find a good
learning method specifically with the use of haptic
device.
In the training ways of using haptic guidance,
according to the interaction between the user and
haptic device, two general training methods can be
divided: (Wu et al, 2007)
Passive mode: users use haptic device passively,
the haptic device guides users to move under a pre-
designed velocity, force, and path.
Active mode: users use haptic device on their
own initiative and practive some movement, only
when they deviate from the usual route, the haptic
device will output a corrective force and compel
them to go back.
In the two modes, the first one passive mode is
normally used for beginners, and the second one,
active mode, which gives major autonomy to users,
would be better applied for intermediate or higher
level.
In our experiment, our participants were all
beginners to Chinese handwriting. Therefore, in the
main, we used the passive mode. Specifically, we
chose the velocity as variable, based on a haptic
guidance control in position mode (Bluteau et al,
2008), and studied the influence on learning Chinese
handwriting from changing different velocity mode.
Two different velocities were designed in this haptic
guidance, variable and constant velocity modes.
After using this haptic device in different velocity,
the results are evaluated to see which one benefit the
handwriting learning better. Also, another purpose is
to see if using haptic device to learn a Chinese
character will influence the other characters that
have the common strokes.
2 METHOD
This experiment has three main parts: pre-test,
haptic-training, and post-test. During the pre-test and
post-test, a tablet (wacom) is used, all the writing
data on the tablet are recorded. During the haptic-
training, a haptic device (phantom omni) is used to
help teach participants how to write Chinese
characters. This haptic device moves in two different
speed mode based on predefined program. The first
mode is called c-v mode. In this mode, a constant
velocity is first used, and then a variable velocity is
secondly used. Another mode is named v-c mode. In
this mode, a revise order of velocity mode is used,
that is, a variable velocity at first and a constant
velocity second. By analyzing and evaluating the
different data collected from pre-test and post-test,
we can study the influence factors of using haptic
device for handwriting learning and achieve our
purpose.
2.1 Participants
Seventeen adults between the ages of 20 and 44
years old participated in this study. All of them came
from Ecole des Mines de Nantes, France. They were
divided into two groups (8 participants and 9
participants in each group) in this experiment. One
group was constant-variable-tested group (c-v
group), and the other group was variable-constant--
tested group (v-c group). All these Participants had
never learnt Chinese writing before.
2.2 Experimental Setup
The experimental setup included a tablet (wacom) to
collect the writing data from participants, a
computer screen for showing traces, a haptic arm (a
phantom omni with six degrees of freedom which
can move in different speed based on predefined
program.) to teach the writing movement of
participants, and another computer screen for
simulating the paper sheet. (See figure. 1) 3 basic
Chinese characters were used in this experiment: 歹
(dai), 反(fan), 瓦(wa).
2.3 Procedure
Mainly, this experiment contained three parts: pre-
test, haptic-training, and post-test (post-test 1 and
post test 2). The schematic view of this experiment
can be shown in figure 1.
The first step was pre-test. During the pre-test,
participants were asked to write freely on a digital
tablet (Wacom) and to try their best to write. The
order of strokes in each character was not given to
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