messages exchanged in the environment, the
message content and length of interaction
(individual and group), as shown in Table 2.
Table 2: Information obtained in the logs.
Group 2: Interface with P2
Participants were scattered,
always looking around and
smiling
The participants were more
focused both on the computer
and in history
The individual interaction
time was greater than the
time in groups, since most of
the time each participant
would like to solve the
problem of its form
The group interaction time
was greater than the
individual time, as in most
cases the participants trying
to get to a consensus on what
would be the best player to
solve the problem
In no time the participants
complained of problems or
difficulties in handling some
technology
In no time the participants
complained of problems or
difficulties in handling some
technology
5.3.4 Pos-Section Questionnaire
After using the tool Contexteller apprentices, they
were invited to fill out the questionnaire Post-session
(in order to collect not only information about the
experience but also the facilities and difficulties
perceived during the Game), as in Table 3:
Table 3: Pos-section questionnaire answers.
Group 2: Interface with P2
They liked to use the Game
They liked to use the Game
They liked to tell the story in
Contexteller, confirming
their answers Questionnaire
Pre-section (They like Game
that need to use the
imagination)
They liked to tell the story in
Contexteller, contrary to their
questionnaire responses from
the Pre-section (They do not
like to Game that need to use
imagination)
They said that not remember
the best part of the story,
because all parties were
funny
They said that the best parts
were: cooperation and the
connection between the
participants
The Post-section questionnaire of educators is
also interesting. The educator felt satisfied when
interacting with apprentices to tell the history and
answered that the Contexteller allow the
apprentices´ expression and the collaborative work.
6 CONCLUSIONS
When a Web environment does not use any color
combination scheme, there is a possibility of this
environment´s colors do not help the learning
process, because they can disperser the
concentration of the users. In an educational
collaborative Web environment, the concentration
needs to be maximum because it is easier for the
apprentice to be seduced by what is happening
around him. Therefore, the ideal is both to have a
color combination scheme which shows out every
detail of the environment and to highlight the points
that should attract the apprentice’s attention.
In this context, this paper presented the results
obtained in the Case Study. It was interesting to note
that some data analysed, such as: concentration,
engagement and commitment to the development of
story, showed evidence that the Interface with P2
helped in the participants´ motivation. Finally,
another datum that we observed, related to designers
in Web environment development, was that it is
important more details about colors schemes and
theirs cultural meanings in order to help designers
chosen the best colors.
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A CASE STUDY THAT SHOWS THE IMPORTANCE OF COLOR IN WEB COLLABORATIVE EDUCATIONAL
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