scenario, this could be represented in the
computational model; after that, data can be
collected from the model itself and studied, as if
they came from the real situation, if the overall trend
has been respected. This is the case of such
situations heavily dependent from randomness or,
simply, from too many variables to be tracked in the
real world case. Last but not least, models based on
MAS have an important educational power; ranging
from simple models, that could be perceived as
games (e.g. business games) to be used into schools
and universities, all the way up to complex models
to be used for implicit knowledge formalization,
knowledge transfer and management within
enterprises. The “maieutilcal” approach allowed by a
model of this kind is evident when dealing with
organizational theories about Management and
Economics: students can “learn by doing” using the
model as an artifact on which carrying on their own
experiments, thus directly discovering theories,
without simply studying them by heart, and taking
them as “dogmas” coming from books. In this way,
the model becomes a virtual laboratory and the
experiments can be done in a supervised (by
teachers) or unsupervised way by the learners.
This approach doesn‟t want to substitute the
practice case but just to integrate and overcome the
limitation of practice case approach for supporting
the creation of new economic theory.
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