of the “learning cycle” for learning about circuit
theory) points to the dilemmas and constraints
imposed on the use and reuse of learning objects: if
conceptual understanding of topics in e.g.
engineering education require extended coherent
sequences of learning activities, then the desired
(“LEGO”-like, cf. Wiley 2001) modularity and
flexibility of the components of instruction (Merrill
2001), does not necessarily entail that they can be
reused “out of context” and repurposed within other
scenarios and other organizations (cf. the ideal
expressed by the LOM standard). Perhaps advances
in semantic web technologies such as the use of
ontologies, automated indexing, software agents and
social tagging of content can render learning objects
of the future more “intelligent” with regard to how
content can be combined and recombined (McGreal
2004, Gašević et.al. 2007), but even with this kind of
technical vision we cannot escape the necessity of
considering the didactic perspective on learning and
the constraints imposed on learning.
ACKNOWLEDGEMENTS
The e-math project is supported by the Danish
Ministry of Science, Technology and Innovation.
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