8 CONCLUSIONS AND FUTURE
WORK
We have shown an approach for reconstructing a
3D model existing of curves from multiple but few
sketches. Only little user interaction is needed and
takes place in a pre- and post-processing step. In
the automated reconstruction process, we assume that
parts of an object, which should be reconstructed, are
present in at least two views with the same level of de-
tail. The sketches used, are perspective and show the
object from different not predetermined viewpoints.
Here the chosen voxel-based approach allows us to
handle perspective imprecision of the sketches to a
certain degree.With such features this method could
be part of a system to evaluate first styling concepts.
However we want to do more evaluations of the
system with regard to user effort and robustness. A
further object of special attention is handling silhou-
ette lines. Silhouettes in sketches convey important
shape information. However the handling is difficult,
because they are varying from view to view. Another
focus of our future work is to utilize robust vector-
ization approaches like (Hilaire and Tombre, 2006)
so we can use sketches containing more complex-to-
handle content such as shading.
ACKNOWLEDGEMENTS
We want to thank the reviewers for helpful advises
and corrections. For the implementation of this work
we used the Open Source Libraries OpenCV, QGar
and OpenSG. This work is partially supported by the
European projects 3D-COFORM (FP7-ICT-2007.4.3-
231809) and FOCUS K3D (FP7-ICT-2007-214993).
REFERENCES
Hilaire, X. and Tombre, K. (2006). Robust and Accu-
rate Vectorization of Line Drawings. IEEE Transac-
tions on Pattern Analysis and Machine Intelligence,
28(6):890–904.
Kara, L. B., D’Eramo, C. M., and Shimada, K. (2006). Pen-
based styling design of 3D geometry using concept
sketches and template models. In SPM ’06: Proceed-
ings of the 2006 ACM symposium on Solid and phys-
ical modeling, pages 149–160, New York, NY, USA.
ACM.
Kara, L. B. and Shimada, K. (2008). Supporting early
styling design of automobiles using sketch-based 3D
shape construction. Computer-Aided Design and Ap-
plications, 5(6):867–876.
Lipson, H. and Shpitalni, M. (1996). Optimization-based
reconstruction of a 3D object from a single freehand
line drawing. Computer-aided Design, 28(8):651–
663.
Masry, M. and Lipson, H. (2005). A Sketch-Based Interface
for Iterative Design and Analysis of 3D Objects . In
Jorge, J. A. P. and Igarashi, T., editors, Eurographics
Workshop on Sketch-Based Interfaces and Modeling,
pages 109–118, Dublin, Ireland. Eurographics Asso-
ciation.
Olsen, L., Samavati, F., Sousa, M. C., and Jorge, J. A.
(2009). Sketch-based modeling: A survey. Computers
& Graphics, 33(1):85–103.
Olsen, L., Samavati, F. F., Sousa, M. C., and Jorge, J.
(2008). A Taxonomy of Modeling Techniques using
Sketch-Based Interfaces . In Theoharis, T. and Dutre,
P., editors, Eurographics 2008 - State of the Art Re-
ports, pages 39–57, Crete, Greece. Eurographics As-
sociation.
Tovey, M., Newman, R., and Porter, S. (2003). Sketching,
concept development and automotive. Design studies,
24:135–153.
Varley, P. A. C., Takahashi, Y., Mitani, J., and Suzuki, H.
(2004). A Two-Stage Approach for Interpreting Line
Drawings of Curved Objects . In Jorge, J. A. P., Galin,
E., and Hughes, J. F., editors, Sketch-Based Interfaces
and Modeling, pages 117–126, Grenoble, France. Eu-
rographics Association.
Wang, Z. and Latif, M. (2003). Reconstruction of a 3D solid
model from orthographic projections. In Proceedings
of the 2003 International Conference on Geometric
Modeling and Graphics (CMAG’03), pages 75–82.
Zhang, A., Xue, Y., Sun, X., Hu, Y., Luo, Y., Wang, Y.,
Zhong, S., Wang, J., Tang, J., and Cai, G. (2004). Re-
construction of 3D curvilinear wireframe model from
2D orthographic views. In Computational Science -
ICCS 2004, volume 3037 of Lecture Notes in Com-
puter Science, pages 404–411. Springer Berlin / Hei-
delberg.
3D RECONSTRUCTION FROM LINE DRAWINGS
71