AffectPhone: A Handset Device to Present User’s
Emotional State with Warmth/Coolness
Ken Iwasaki
1
, Takashi Miyaki
2
and Jun Rekimoto
2,3
1
Graduate School of Interdisciplinary Information Studies, The University of Tokyo
7-3-1 Hongo, Bunkyo-ku Tokyo, Japan
2
Interfaculty Initiative in Information Studies, The University of Tokyo
7-3-1 Hongo, Bunkyo-ku Tokyo, Japan
3
Sony Computer Science Laboratory, 3-14-3 Gotanda, Shinagawa-ku Tokyo, Japan
Abstract. We developed AffectPhone, a system that detects a user’s emotional
state using the GSR, and conveys this state via changes in the temperature (wamrth
or coolness) of the back panel of the other handset. Since GSR is a good measure
of a user’s level of arousal, we detect the GSR using electrodes attached to the
sides of the handset. When the user’s level of arousal increases or decreases, a
Peltier module in the back panel of the other device generates warmth or cool-
ness. This system does not require special sensors to be attached to the user’s
body, and therefore, it does not interrupt the user’s daily use of the mobile phone.
Moreover, this system is designed to convey non-verbal information in an ambi-
ent manner, and therefore, it would be more efficient than displays or speakers.
This system is expected to help enhance existing telecommunication.
1 Introduction
During face-to-face communication, non-verbal cues convey as much information as do
the verbal ones.[1] However,when using a computer for communication,it is difficult to
convey non-verbal information. We believe that conveying such non-verbal information
would improve existing telecommunication, and therefore, we have developed a system
to facilitate the same.
1.1 Non-verbal Communication Channel
We aimed to develop a system that provides non-verbal communication channel in ad-
dition to the existing telecommunication. A communication channel generally includes
the information to be output and a sense as the input. For example, when we commu-
nicate over a telephone, our voice is the output, and auditory sense is the input (Figure
1(a)). In this system, we selected the galvanic skin response (GSR) as the output, and
temperature sensation as the input (Figure 1(b)).
Iwasaki K., Miyaki T. and Rekimoto J. (2010).
AffectPhone: A Handset Device to Present User’s Emotional State with Warmth/Coolness.
In Proceedings of the 1st International Workshop on Bio-inspired Human-Machine Interfaces and Healthcare Applications, pages 83-88
DOI: 10.5220/0002839200830088
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