Therefore we believe the Music Paint Machine in
many ways can fulfil a complementary role to
existing systems or didactic methods. Firstly, it
complements the traditional use of visual feedback
that most often limited to the score and personal
annotations in it (e.g. to mark important passages, to
stress expressive features). Secondly, by providing a
combination of artistic visualization and objective
data, the Music Paint Machine complements existing
educational applications that are based on
visualizing objective data (Bevilacqua, Guédy,
Schnell, Fléty, & Leroy, 2007; Ng, Larkin,
Koerselman, & Ong, 2007). As has been explained
in this article, this is valuable for music education.
But it also has an important benefit for using it as a
research tool.
4.2 A Tool for Research
The Music Paint Machine is an application that is
tailored to the embodied music cognition research
paradigm. It enables to investigate tool related
experiences (shift from subject to user), it can easily
be used in a classroom or at home (shift from lab to
ecological setting) and when used in a classroom
setting it will reveal aspects of the role of social
interaction with teachers and peers (shift from
individual experience to social interaction). An
important aspect of the Music Paint Machine that
contributes to the ecological validity of experiments
in which it is used, is its potential to engage users in
a strong sensation of immersion and make them
forget they are doing an experiment. Moreover, due
to a focus on artistic creation by playing and
moving, users do not have the impression of being
measured and analysed, which can lead to non-
representative measurements. What appears on
screen is nor a visualization of objective data, nor an
exact capturing of movements and posture. It is, on
the contrary, a creative output that appeals to
imagination.
Because of its combination of artistic and
objective measurement data, the Music Paint
Machine also contributes to the expansion of
methods that accompanies the aforementioned
paradigm shift. It enables the combination of
subjective and objective measurement through the
implementation of state of the art monitoring
technologies. Furthermore it deals with the transfer
between modalities. Experiments with the Music
Paint Machine can contribute to existing research on
cross-modality and the precise coupling of different
modalities (Naveda & Leman, 2009).
5 CONCLUSIONS AND FUTURE
WORK
In this paper we have outlined the theoretical
framework and the conceptual design of the Musical
Paint Machine, an interactive music system that
enables students to create real-time visualizations of
the music they play. Furthermore we discussed
possible didactic benefits and our expectations
regarding the use of this application.
From the theoretical point of view, this interactive
music systems holds promising potential. Of course,
empirical validation of the theoretical elaboration is
necessary. In the near future we start a series of
experiments that probe the users’ experience. Based
on these experiments and on a close collaboration
with instrumental music teachers, specific tasks will
be designed for a series of experiments that test the
didactic efficacy of the Music Paint Machine.
ACKNOWLEDGEMENTS
This work is funded by the EmcoMetecca project of
Ghent University. We want to thank Ivan Schepers
for the realization of the colour dance mat.
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